Air repair pad limits
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- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Air repair pad limits
Is there a limit to the number of air repair pads you can have on a unit? I think there was a limit of 64 in OTA. Is it the same in Spring?
- MrSpontaneous
- Posts: 242
- Joined: 09 Sep 2005, 22:39
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
crap. Some much for the G662 super-carriers repairing loaded craft. You can still transport aircraft normally, like other units (ie by Load/Unload rather than having them land on air repair pads) right? Though I suppose that, if that Health changing via script thing is implemented in the current version of Spring (I can't remember if it is or not) then you could make stuff repair aircraft just by loading them, and forget about air repair pads all together. The only drawback is that no energy is used in repairs (unless you can change how much energy/metal is being used/created by a unit via the script, which would be really handy actually)
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10