Air repair pad limits

Air repair pad limits

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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Air repair pad limits

Post by Guessmyname »

Is there a limit to the number of air repair pads you can have on a unit? I think there was a limit of 64 in OTA. Is it the same in Spring?
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

I'll try a SWTA one with 8 pads on it momentarily and report back to you on that. If it works, hey, at least we know it handles at least 8 :P
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MrSpontaneous
Posts: 242
Joined: 09 Sep 2005, 22:39

Post by MrSpontaneous »

wait. . .have repair pads been implemented now? as in they work. . .last I understood was that they still did not work. . .just checking. . . :|
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FolCan
Posts: 190
Joined: 23 Apr 2005, 09:39

Post by FolCan »

Well I noticed with aircraft theres a button to set the health that they must goto a repair pad at, so its propably implemented
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GrOuNd_ZeRo
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Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

They work, but they usually land on it a little bit odd, I.E. don't care what angle they land on :P
SJ
Posts: 618
Joined: 13 Aug 2004, 17:13

Post by SJ »

At the moment you can only have 2 since I dont know how one is supposed to detect that there is more than that on a unit.
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

crap. Some much for the G662 super-carriers repairing loaded craft. You can still transport aircraft normally, like other units (ie by Load/Unload rather than having them land on air repair pads) right? Though I suppose that, if that Health changing via script thing is implemented in the current version of Spring (I can't remember if it is or not) then you could make stuff repair aircraft just by loading them, and forget about air repair pads all together. The only drawback is that no energy is used in repairs (unless you can change how much energy/metal is being used/created by a unit via the script, which would be really handy actually)
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GrOuNd_ZeRo
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Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

it would be nice if landed aircraft could be loaded from the pad into the bay so you could have a carrier that could unload the unit back on the pad so it could take off :)
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