fusions suck.Google_Frog wrote:Cheat yourself some fusions for E abilities and use /nocost.
just add
or the Quantum Fluxor that was in TAUIP 2.5
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how can you test balance when everything costs 1m 1e and has a bt of 1?Gota wrote:...nocost? a balance test script..
It would really be great.
You can test unit vs. unit balance by cheating yourself some to see how well they do for cost against each other. Of course overall game balance will require playtesting.Pressure Line wrote:how can you test balance when everything costs 1m 1e and has a bt of 1?Gota wrote:...nocost? a balance test script..
It would really be great.
Why hasn't this been done before than?lurker wrote:You can also make a script to reload all unit stats mid game.
easiest way to do that is via TASClient, just open up a battle window with your mod.sdd as your mod (and a testglobalai active as the second player, fix start positions on), and dont close the window. when you are done testing the changes, quit out of spring, make new changes, ready up hit go and watch the fireworks :)Gota wrote:Plus if there is a way to make it so a command in that script will restart spring with the same mod and map u have selected?
For when you want to quickly check balance changes.
His opinion that it's annoying to reload spring? Technically yes, but I think you're misreading his post and not seeing the or before the last line.smoth wrote:That is your opinion.
The primary question would be "How?" and the second one "Is it a good idea?"...Zoy64 wrote:i wish there were a way to change stats ingame...