command to disable shield texture/colors? or better shields?
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command to disable shield texture/colors? or better shields?
the shield transparent color becomes very annoying when i need to build many shields, is it possible to write, perhaps a lua widget to enable/disable shield colors?
Or could those shields be made so they wont overlap the other shields? (would also reduce triangles to be drawn = better) and it would also look much cooler... perhaps use some kind of metaballs when generating the shield models?
Or could those shields be made so they wont overlap the other shields? (would also reduce triangles to be drawn = better) and it would also look much cooler... perhaps use some kind of metaballs when generating the shield models?
- Forboding Angel
- Evolution RTS Developer
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- Joined: 17 Nov 2005, 02:43
Re: command to disable shield texture/colors? or better shields?
/headdesk
/headdesk
Maek read changelog
shield alpha. set to .2 or something
/headdesk
Maek read changelog
shield alpha. set to .2 or something
Re: command to disable shield texture/colors? or better shields?
what?
i mean how to change those without modding the mod... as a player who gets annoyed in middle of game because he cant see anytihng under those shields... or just because the shields are ugly
i mean how to change those without modding the mod... as a player who gets annoyed in middle of game because he cant see anytihng under those shields... or just because the shields are ugly
Re: command to disable shield texture/colors? or better shields?
Before you beat your face into a juicy mess you might want to note the fact that that is a mod-side change and not something an end-user can do.Forboding Angel wrote:/headdesk
/headdesk
Maek read changelog
shield alpha. set to .2 or something
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: command to disable shield texture/colors? or better shields?
Then he should talk to the modmakers amiriteb (thats kinda what I was getting at in my original post)?
Besides, juicy mess is much more tasty than salty palm.
Besides, juicy mess is much more tasty than salty palm.
Re: command to disable shield texture/colors? or better shields?
two headdesks? wow he must've done something really, really stupidForboding Angel wrote: /headdesk
/headdesk
-
- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: command to disable shield texture/colors? or better shields?
Nah, just that forboding did the first headdesk wrong
- Forboding Angel
- Evolution RTS Developer
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- Joined: 17 Nov 2005, 02:43
Re: command to disable shield texture/colors? or better shields?
DOIN IT RONG!!!
Re: command to disable shield texture/colors? or better shields?
you need to practiseForboding Angel wrote:DOIN IT RONG!!!
/gives fa a /headdesk
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: command to disable shield texture/colors? or better shields?
HEAD VS DESK
Round 1
FIGHT!!!
*SMACK!*
owwwww
Round 1
FIGHT!!!
*SMACK!*
owwwww
Re: command to disable shield texture/colors? or better shields?
TALKING LIKE AN IDIOT
ROUND 5
GO! >FACEPALM FACE PALM!1!!
ROUND 5
GO! >FACEPALM FACE PALM!1!!
Look at trepans cloaking shield widget, should give you a rough idea what the OpenGL code would look like. CA also messed with shield effects, I think, so looking through their widgets would be a good idea too.the shield transparent color becomes very annoying when i need to build many shields, is it possible to write, perhaps a lua widget to enable/disable shield colors?
Re: command to disable shield texture/colors? or better shields?
i like the look of the shields, but i agree that it does cause problems when you have to make many of them. beyond that, i'd like the option to disable the shield texture manually, because it seems to impact a lot of the performance of my computer, especially when multiple shields are on screen.
Re: command to disable shield texture/colors? or better shields?
IMO, the current faked sphere noise stuff should be made a separate option in settings.exe. It's hooked with one of the level of detail settings right now, IIRC.
Re: command to disable shield texture/colors? or better shields?
Shadows. Amazing confusion there.
Re: command to disable shield texture/colors? or better shields?
Wait..what???lurker wrote:Shadows. Amazing confusion there.
Re: command to disable shield texture/colors? or better shields?
The fancy moving sphere setting is... the shadows setting!
Re: command to disable shield texture/colors? or better shields?
...shit. XDlurker wrote:The fancy moving sphere setting is... the shadows setting!
Re: command to disable shield texture/colors? or better shields?
No, I fixed it. It is now enabled for all who support it. That's also the reason for the particle atlas corruption when alt+tabbing -> the perlin noise is rendered via fbo in the particle atlas, but fbo textures can't be cached in the sysram, so if the opengl context get lost (-> alt+tabbing) then the gpu driver can't reload the texture from sysram (any normal texture is reloaded this way).lurker wrote:Shadows. Amazing confusion there.
Re: command to disable shield texture/colors? or better shields?
fixed == can't be turned off at all?
Re: command to disable shield texture/colors? or better shields?
binding it to shadows wasn't better :p