Y-Axis movement orders

Y-Axis movement orders

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SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Y-Axis movement orders

Post by SpikedHelmet »

Would it be possible via LUA to develop a way to give y-axis co-ordinates for movement orders?

The idea is basically similar to Homeworld -- holding down a button such as shift or alt or whatever activates the y-axis (turning off x and z axis movement) for move orders.

Can lua trickery do this?
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Y-Axis movement orders

Post by Hoi »

SpikedHelmet wrote:Would it be possible via LUA to develop a way to give y-axis co-ordinates for movement orders?
Movecontrol I guess.
The idea is basically similar to Homeworld -- holding down a button such as shift or alt or whatever activates the y-axis (turning off x and z axis movement) for move orders.
Not sure about holding down.

So what do you want this for? harriers in s44?
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lurker
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Joined: 08 Jan 2007, 06:13

Re: Y-Axis movement orders

Post by lurker »

movecontrol is unrelated. Move orders are already given with 3d coordinates, just make a suitable widget.
Archangel of Death
Posts: 854
Joined: 28 Jan 2005, 18:15

Re: Y-Axis movement orders

Post by Archangel of Death »

Hoi wrote:So what do you want this for? harriers in s44?
Well, I don't know what he wants this for, but I can imagine this being awesome in THIS. :mrgreen:
Last edited by Archangel of Death on 18 Oct 2008, 10:51, edited 1 time in total.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Re: Y-Axis movement orders

Post by FLOZi »

Archangel of Death wrote:
Hoi wrote:
SpikedHelmet wrote:So what do you want this for? harriers in s44?
Well, I don't know what he wants this for, but I can imagine this being awesome in THIS. :mrgreen:
You are pretty much on the right track.
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Re: Y-Axis movement orders

Post by Warlord Zsinj »

Spike on his IW in space path again? ;)

Really, if you're after something like that, homeworld's got a great engine for it...
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FLOZi
MC: Legacy & Spring 1944 Developer
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Re: Y-Axis movement orders

Post by FLOZi »

In all honesty, I doubt he'd want to do something from an established 'universe' again.
Warlord Zsinj
Imperial Winter Developer
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Re: Y-Axis movement orders

Post by Warlord Zsinj »

Can't blame him :P
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Hoi
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Re: Y-Axis movement orders

Post by Hoi »

Hoi wrote:
SpikedHelmet wrote:So what do you want this for? harriers in s44?
It seems that quotes are a bit buggy :?
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: Y-Axis movement orders

Post by SpikedHelmet »

For one, it'd be useful in S44, or any mod really where being able to determine at which altitude planes operate -- sending bombers above anti-aircraft for instance, especially dive bombers :D

It'd be super-useful for any space mod.
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Hoi
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Re: Y-Axis movement orders

Post by Hoi »

SpikedHelmet wrote:For one, it'd be useful in S44, or any mod really where being able to determine at which altitude planes operate -- sending bombers above anti-aircraft for instance, especially dive bombers :D
Would that actually stop them from shooting? I'd be weird if you'd get vertical shots :mrgreen:

Also, the s44 thread needs more eyecandy:)
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Pxtl
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Joined: 23 Oct 2004, 01:43

Re: Y-Axis movement orders

Post by Pxtl »

Rather than painful movectrl stuff, is it possible to change the cruisealt of individual units, so that aircraft can be controlled in 3D?
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Zpock
Posts: 1218
Joined: 16 Sep 2004, 23:20

Re: Y-Axis movement orders

Post by Zpock »

It would be pretty easy to do this in LUA.
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Wisse
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Joined: 10 Jul 2006, 17:50

Re: Y-Axis movement orders

Post by Wisse »

Restrictor aka daan on forums i think did that in his mod. You can set height where planes fly. They just lift vertically and than fly normally.
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KDR_11k
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Re: Y-Axis movement orders

Post by KDR_11k »

I think you have to movectrl or morph the plane for that.

I decided not to pursue something like this in THIS since it was nothing but a massive hassle in Haegemonia.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: Y-Axis movement orders

Post by SpikedHelmet »

Homeworld 2 did it, and it turned out fairly intuitive and hassle-free, hence wanting Homeworld 2-style :D
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