Random WIP 2006-2011
Moderators: MR.D, Moderators
Re: Random WIP
but a bulldog ant is melee not artillery
Re: Random WIP
looks good :)
it maybe needs some bevel on the main base
Also, the mesh topology seems to be a little strange in some detailed aera
it maybe needs some bevel on the main base
Also, the mesh topology seems to be a little strange in some detailed aera
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: Random WIP
I don't know much about aircraft design, but it does seem like the wings are a little flimsy and long for the size of those engines, and how far out from the main body they are. It just seems like they'd snap off. Otherwise the design is pretty funky.
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2700
- Joined: 25 Aug 2004, 13:31
Re: Random WIP
- Attachments
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- not penis.jpg
- (40.03 KiB) Downloaded 925 times
Re: Random WIP
Lol, nice worknot penis.jpg [40.03 Inch]
Re: Random WIP
Oh my bobthedinosaur, that model is so epicly cool I actually felt like I needed to post something to congratulate you.
Re: Random WIP
snipawolf.. what are you going to use that plane model for?
I really like it..
Looks allmost like a dropship or a gunship but meaty..
Bomber? Figher?
I really like it..
Looks allmost like a dropship or a gunship but meaty..
Bomber? Figher?
Re: Random WIP
It's meant for bombardment, so it'll be a bomber with cannons and stuff by the time I've rigged all the weapons and tweaked it up some.
- Wolf-In-Exile
- Posts: 497
- Joined: 21 Nov 2005, 13:40
Re: Random WIP
Testing (dicking around) with displacement:
I call it the "Giant MegaHurtz Ball".
I call it the "Giant MegaHurtz Ball".
- clumsy_culhane
- Posts: 370
- Joined: 30 Jul 2007, 10:27
Re: Random WIP
that looks like it would be a pain to render.. How long did it take?
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Re: Random WIP
Got artists' block
Not sure where to take this one.
Re: Random WIP
Well, the turret's the sticky bit, right? My thought is to use a high enough cylinder to allow that turret to rotate in all directions... then have the rear of the turret stretch backwards, to give it the feel you're reaching for.
Other than that, it's just missing some greebling and a little more specific detail, and the big dark lines give it an overly cartoon look, imo- it's better to point out the angle divisions with preshading, it'll feel more natural and less noisy at a distance. Just my opinion, of course.
Other than that, it's just missing some greebling and a little more specific detail, and the big dark lines give it an overly cartoon look, imo- it's better to point out the angle divisions with preshading, it'll feel more natural and less noisy at a distance. Just my opinion, of course.
Re: Random WIP
not bad
need more pre-shading and edge highlights. Why the edge are dark ? It looks cartoons as Argh said.
Then some little details and it'll be sweet
Also make the tires a bit darker
need more pre-shading and edge highlights. Why the edge are dark ? It looks cartoons as Argh said.
Then some little details and it'll be sweet
Also make the tires a bit darker
Re: Random WIP
Looks good gmn, not everything needs to be hyper realistic. It looks spiff and it is nice to see a game with it's own style.
Re: Random WIP
Who says it's not realistic? It's quite close to this which is a very real arty vehicle.
Re: Random WIP
First ingame shot, looks amazing with the normalmap and just the occlusion bake for coloring:
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: Random WIP
video or it didn't happen!