Mod in Dev: TA Infinite War
Moderator: Moderators
Mod in Dev: TA Infinite War
Hello!
I and Bozoman (In Spring Lobby's [DP]Bozoman_) its making a new mod, im am the principal founder and Bozoman its a really friend (And Geek to script LOL!). Well lets take about the first version of Infinite War!
What the news to game?
The Infinite War seach by new style of air transports, can transport 8 - 32 units in same ship, other modification it a layer, increasing a visibility of player!
Ow! How i can use the air transport?
Well, the air transport's hav a loader bay, the units will wait there and the transport will get him and fast unload on the area selected, after this he get back to the bay.
More ideas? Comment!
I and Bozoman (In Spring Lobby's [DP]Bozoman_) its making a new mod, im am the principal founder and Bozoman its a really friend (And Geek to script LOL!). Well lets take about the first version of Infinite War!
What the news to game?
The Infinite War seach by new style of air transports, can transport 8 - 32 units in same ship, other modification it a layer, increasing a visibility of player!
Ow! How i can use the air transport?
Well, the air transport's hav a loader bay, the units will wait there and the transport will get him and fast unload on the area selected, after this he get back to the bay.
More ideas? Comment!
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2700
- Joined: 25 Aug 2004, 13:31
Re: Mod in Dev: TA Infinite War
avoid OTA IP
Re: Mod in Dev: TA Infinite War
He just got into this, it's good to use something as a base and start adding stuff.bobthedinosaur wrote:avoid OTA IP
Re: Mod in Dev: TA Infinite War
I am confused, your project is a singular unit or is that your current first concept?
-
- Posts: 1176
- Joined: 23 Aug 2007, 19:46
Re: Mod in Dev: TA Infinite War
When looking at the avatar and hearing about "Infinite War" I'd say avoid Supreme Commander IP first - someone might actually care at GPG...bobthedinosaur wrote:avoid OTA IP
Re: Mod in Dev: TA Infinite War
LOL!
Well dont is a singular unit, but im and Bozo will creat more!
Really i hav, and i am fan of Supreme Commander, but TA Spring it more easy to mod.
Well Infinite War is a cool name...
Well dont is a singular unit, but im and Bozo will creat more!
Really i hav, and i am fan of Supreme Commander, but TA Spring it more easy to mod.
Well Infinite War is a cool name...
Re: Mod in Dev: TA Infinite War
I mean no disrespect but is english your second language?
Re: Mod in Dev: TA Infinite War
I brazilian and training my inglish (Joining in inglish community is the best way, and free )
Really is a first concept!
Really is a first concept!
Re: Mod in Dev: TA Infinite War
Wasn't Eternal Struggle based on a game called Infinite War already?
Re: Mod in Dev: TA Infinite War
well keep working out the concept. Good luck working on your english, I am sure many people won't mind if it isn't perfect.
Re: Mod in Dev: TA Infinite War
lies and cakesmoth wrote:well keep working out the concept. Good luck working on your english, I am sure many people won't mind if it isn't perfect.
GRAMMAR POLICE
Re: Mod in Dev: TA Infinite War
What is "inglish"?
I like this idea though
I like this idea though
Re: Mod in Dev: TA Infinite War
inglish is spanish for 'english', why they do it I have no idea, and its slightly annoying when tis used in english text that's been translated yet they cant even get the name of the language they're writing in correct.inglish
Re: Mod in Dev: TA Infinite War
OTA is the only complete, functional unit-set for Spring that you won't have Smoth or Fanger or Argh (quite rightly) jumping down your throat for swiping. All the other mods you could filch units from are incomplete. Well, if you mashed up some of KDR's stuff you might come up with enough units for a complete TA-style mod, but it'd be pretty damned surreal. Did anybody ever finish up XvM?bobthedinosaur wrote:avoid OTA IP
Re: Mod in Dev: TA Infinite War
... ES is not based on any game/book/film, at least storywise.KDR_11k wrote:Wasn't Eternal Struggle based on a game called Infinite War already?
Re: Mod in Dev: TA Infinite War
Similar reason to why we call Espanol Spanish I guess. But yeah, if I was attempting to write in Espanol I'd be sure to get the name of the language right. With the wavy thing over the n and all.AF wrote:inglish is spanish for 'english', why they do it I have no idea, and its slightly annoying when tis used in english text that's been translated yet they cant even get the name of the language they're writing in correct.
Re: Mod in Dev: TA Infinite War
Good!
Sorry by inglish, i have some questions some times on english language, but i will upgrade.
I'm wanting a put new naval ships, and the Mod is based in Balanced Annihilation.
Sorry by inglish, i have some questions some times on english language, but i will upgrade.
I'm wanting a put new naval ships, and the Mod is based in Balanced Annihilation.
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Re: Mod in Dev: TA Infinite War
presumably its Portgese for english too, because they speak portugese in brasil >_>AF wrote:inglish is spanish for 'english', why they do it I have no idea, and its slightly annoying when tis used in english text that's been translated yet they cant even get the name of the language they're writing in correct.
Re: Mod in Dev: TA Infinite War
Hello
shit, i don't know that he will post in forum in the very beggining of the mod, but its is ok, i have some bugs but it will be fixed
A question: spring limitates the max number of units that cam be transported? if yes can i chage it?
shit, i don't know that he will post in forum in the very beggining of the mod, but its is ok, i have some bugs but it will be fixed
A question: spring limitates the max number of units that cam be transported? if yes can i chage it?
Re: Mod in Dev: TA Infinite War
you can set it on a per unit basis. I am unaware of any hard limit. Transport limits are defined in the transport unit's .fbi file.