Sheekel wrote:pintle wrote:Maek spider GG
I dont remember it being that op, brawlers etc were worse
pintle wrote:t1 viper/immo
was this way in OTA iirc
pintle wrote:lol sea balance
the sea balance in current xta isnt exaclty great. wtf under water labs?
pintle wrote:uber pyros
mines/dt around valuable structures?
pintle wrote:lrpc/rfpc not worth making
I cant remember the last time i saw one built in xta
pintle wrote:epic HLT
better than the current ones which barely hold their ground to lvl1
pintle wrote:op crasher/jethro
im a big fan of aa lines tbh
pintle wrote:lol fido
lol? op? underpowered? lol?
spider hit air and paralysed everything v fast iirc
OTA viper fired hlt beam (lest cost effective than hlt) and Immo was not a mrpc with epic aoe (OTA immo wasn't really good against anything, at least, not compared to its cost in slashers or w/e)
Trust me, i hate the 9.45 amphibs more than you
Mines/DT will not stop op pyros being op
Lrpc does actually get used fairly often in games where it is viable
Current hlt balance i suppose is a matter of taste, but the old ones were epic good, also the arm one outranged the core one by a fair margin, you could fark hlt creep v easily
Im not a great fan of crasher lines, i don't necessarily detest them, but when they become the only viable t1 strat, something is wrong imo
Fido was awful in older xta versions
I rememberered a couple more: vehicles really really suck without the buffs they got (around about 9.1 iirc), snipers 2 hit kill a com (maybe op, but i loved it that way tbh), voodoo/tornado are epic powerful, but will never be used because of the crasher lines, the panther has undergone some substantial changes back and forth, im not sure if it ended up buffed or nerfed tbh. Morty got changed quite a bit too.
As i said initially, I'll definitely play this, but I'm convinced that some middle ground between the two itirations of XTA would be more balanced/playable, the older releases enforce a defninitve *right* way to play, with no real deviation/improvisation allowed, boiling a lot of the game dynamic down into who can com heal their crasher line/dt spam/focus fire more efficiently. This definitely does not reward my raiding/mellee oriented playstyle to the extent that newer releases do, imo leading to a more static, defensive (less entertaining
) game.