bloom effect. - Page 3

bloom effect.

Requests for features in the spring code.

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Pxtl
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Joined: 23 Oct 2004, 01:43

Re: bloom effect.

Post by Pxtl »

Bloom is realistic and nice, except that every engine that has bloom has to shout OMG BLOOM at the top of its lungs and crank it up to obscene rates.

In the real world, your eyes adjust to the brightness of the scenery. When a subset of the scenery goes over that limit, you get blooming (and a host of other effects) until the iris can adjust (if possible - if a scene has too much range between light and dark there is no proper iris setting to both handle the light and make out the dark). Happens with eyes, cameras, everything. Bloom is realistic, and pretty.

It's just that most engines with blooming go nuts with it. Bloom should be subtle. Most photographers and movies go out of their way to avoid bloom, because it ruins the shot.
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chillaaa
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Joined: 16 Mar 2005, 00:12

Re: bloom effect.

Post by chillaaa »

Otherside wrote:zsinj sup com does that during com deaths sort of
Zsinj knows that as he was in the supcom beta.
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Re: bloom effect.

Post by Warlord Zsinj »

I was in the pre-beta >_>
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Re: bloom effect.

Post by rattle »

Isn't that a late alpha?
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: bloom effect.

Post by Forboding Angel »

Kloot wrote:Would this be enough bloom for you? ;)

Image
Image

Give me the gadget, and I'll work my lua jury rigged hackery on it and maek niec bloom... Unless of course you want to do it in which case I will love you forever and have your first manchild.
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: bloom effect.

Post by Otherside »

Image

needs moa bloom like the picture above (still modest by todays standards but it should be enuff)
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: bloom effect.

Post by imbaczek »

That's a Halo 3 screenshot, am I right?
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Re: bloom effect.

Post by Neddie »

imbaczek wrote:That's a Halo 3 screenshot, am I right?
No Items. Fox Only. Final Destination.
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Re: bloom effect.

Post by rattle »

Hmm now it would be nice for the bloom to have a mask and multiply it with the shading so there's only bloom from the light direction unless it's a 2D filter.
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Hoi
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Joined: 13 May 2008, 16:51

Re: bloom effect.

Post by Hoi »

Kloot wrote:Would this be enough bloom for you? ;)

Image
Image
ouch, my eyes :wink:
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rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

Re: bloom effect.

Post by rcdraco »

Less bloom, thanks.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: bloom effect.

Post by smoth »

I have a picture of the bloom when used subtly at home on my pc. I'll post it tonight. Kloots bloom stuff is nice and pretty close to there.

Image
an earlier version but still fairly strong.
Last edited by smoth on 28 May 2008, 03:30, edited 1 time in total.
Kloot
Spring Developer
Posts: 1867
Joined: 08 Oct 2006, 16:58

Re: bloom effect.

Post by Kloot »

The default effect is much more subtle, no need to wear sunglasses:

Image

vs.

Image

Rattle: it's a post-processing filter, so no masks. ;)
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the-middleman
Posts: 190
Joined: 24 Jul 2007, 12:18

Re: bloom effect.

Post by the-middleman »

bump
Could you turn that into a noob friendly widget?
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: bloom effect.

Post by Forboding Angel »

Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Re: bloom effect.

Post by Warlord Zsinj »

see VG cats comic posted earlier
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smoth
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Re: bloom effect.

Post by smoth »

a little strong there forb..
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rattle
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Re: bloom effect.

Post by rattle »

I can still see the original textures!
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Hoi
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Joined: 13 May 2008, 16:51

Re: bloom effect.

Post by Hoi »

viewtopic.php?f=23&t=15174

bloom shader :-)
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: bloom effect.

Post by Otherside »

Image

hoid bloom shader :P
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