Installer size

Installer size

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Do you preffer all mods and maps be selected for download by the installer by default?

yes,newcomers should be able to join games without confusion
15
54%
no,i think that having to downlaod more by default is a bad idea
13
46%
 
Total votes: 28

User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Installer size

Post by Gota »

Basicly,i think that making the installer a bit bigger by making all the maps and mods it suggests be checked by default is a good idea to prevent newbies to have to figure out how to downlaod it all seperatly when they havent even played a single game is a good idea even if they would have to downlaod some content they might not use.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Installer size

Post by Gota »

Also what do you peole think about being able to choose to download throuhg the installer a much bigger map pack that will include a lot of good maps.
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Machiosabre
Posts: 1474
Joined: 25 Dec 2005, 22:56

Re: Installer size

Post by Machiosabre »

I do think there are to few maps played atm, but this would just burden people who always click everything with a lot of maps they'll never use.

also newbies have to figure out where to download maps and mods anyway, a better idea would be to make it so the lobby doesn't direct anyone to UF.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: Installer size

Post by Warlord Zsinj »

IW could well be 80+ meg when it's finally released, as much as I'd like IW to be auto-downloaded, I don't think it's reasonable to hit people with that - especially considering it's only one mod, and most mods that rely on s3o content are going to balloon in size quite quickly, resulting in a potentially huge initial Spring download.

It also strikes me as ambiguous as to where you draw the line at which mods should be included, and which shouldn't - what even qualifies for a mod, etc.

And then of course there are mods like CA who don't use the standard installer.

The check-box set-up we currently have is sufficient, I think. It could be improved by letting each mod submit a picture and basic description that can be displayed when a user selects the mod (that is, selects the text, not clicks the checkbox). A new player joining will have no idea what "PURE" or "Nanoblobs", or "THIS" or whatever is, so they're likely to just ignore it. A picture showing what it looks like would be very helpful for mods, I think.
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Tribulexrenamed
Posts: 775
Joined: 22 Apr 2008, 19:06

Re: Installer size

Post by Tribulexrenamed »

Whats wrong with the current system? A solution does not make sense without a problem.
[Krogoth86]
Posts: 1176
Joined: 23 Aug 2007, 19:46

Re: Installer size

Post by [Krogoth86] »

I think the current system is ok - I'd just like a checkbox to download the TA content. It sucks to either have to download an entire TA mod again or put everything in the right place yourself when not selecting one...
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Installer size

Post by Gota »

Without a problem?????!!!!!!!
man...how about the fact people think that spring is inconvenient?
That people dont bother trying to figre out about mods and maps and what mod should be downlaoded and from where cause they dont know what this game and engire are and they wont bother trying to figure out some obscure project?
Im not tlaking about the perfect state of things that is in your head,where every newbies know exactly what to do when they come into the lobby...
Im talking about what is really happening and to my understanding the lobby and installer are not satisfactory and drive people away.
The problem is,people not staying long in the community
not that spring is not advertized.
The point is to make people downlaod a bitmore content so when they still dont know if spring is worthy or not they wont be pressed to have to figure it out and learn how to use all the systems,the installer,the mods and maps,the websites and all for a single game cause they havent seen the game yet.
It is too much for people who do not know the project.
User avatar
Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: Installer size

Post by Otherside »

switch on cadownloader overnite and you got over 200 maps

:p

dont need that many maps or mods in the downloader just give people the choice of every mode and a inbuilt mapdownloader on lobbyclient and problemsolved

and a smal beginner mappack

pretty much how its done now with more ease of use..

Maybe have *A mods seperated in a different tab to original content mods

If you wish to download a *A mod it will auto install otacontent for you
User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Installer size

Post by Gota »

When a lobby will have an integrated downloader many stuff will be sloved but tilland if that happens the problem remains.
Giving people choice of mods?they wont even understand complety how it is all structured and how iwll they know which one they need if this is the first time they downlaod spring?
Im talking about total newbies that are trying to get a game going for the first time.
User avatar
Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: Installer size

Post by Otherside »

i think springlobby has integrated downloader and TS now

failclient does not :/
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Installer size

Post by KDR_11k »

Otherside wrote:i think springlobby has integrated downloader and TS now

failclient does not :/
Does it have chicken now?
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BrainDamage
Lobby Developer
Posts: 1164
Joined: 25 Sep 2006, 13:56

Re: Installer size

Post by BrainDamage »

KDR_11k wrote:Does it have chicken now?
Image
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Tribulexrenamed
Posts: 775
Joined: 22 Apr 2008, 19:06

Re: Installer size

Post by Tribulexrenamed »

I think the solution is to tech nubs with a BETTAR website.

http://newspring.clan-sy.com/

You know what to do.
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