CORE Copperhead +1
Moderators: MR.D, Moderators
- clumsy_culhane
- Posts: 370
- Joined: 30 Jul 2007, 10:27
Re: CORE Copperhead +1
i spose some1 (mabye fulcrum ? ) will pick up the slack with arm .. eventually..
Re: CORE Copperhead +1
Sorry this is taking so long guys, just had alot of RL stuff going on recently.
The model itself hasn't been very easy to make look good with texture either though, maybe just too many odd shapes and parts to make a good contrasting set that works for it.
I'm still working out the bottom base section, trying to make that look good, I know its really fugly right now.
Besides that, the texture is just about done.
The model itself hasn't been very easy to make look good with texture either though, maybe just too many odd shapes and parts to make a good contrasting set that works for it.
I'm still working out the bottom base section, trying to make that look good, I know its really fugly right now.
Besides that, the texture is just about done.
- TheMightyOne
- Posts: 492
- Joined: 26 Feb 2007, 14:32
Re: CORE Copperhead +1
i'm already totally satisfied with the way it looks now
- clericvash
- Posts: 1394
- Joined: 05 Oct 2004, 01:05
Re: CORE Copperhead +1
I think it looks great, could be a great base of the mobile big laser thing, can't remember it's name lmao
Re: CORE Copperhead +1
Indeed, although there would need be some difference from the Arm/Core dichotomy, I would think you could save a lot of work by doing the Penetrator next.
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: CORE Copperhead +1
I agree regarding the base, otherwise it's very nice. The head area looks much better without the 'eye'. Much more sinister.
I hope it has some sexy CEG effects to take advantage of the detailed barrel (muzzeflash flares etc)
I hope it has some sexy CEG effects to take advantage of the detailed barrel (muzzeflash flares etc)
Re: CORE Copperhead +1
Actually Im going to make this for the ARM Penetrator
watch out, he's coming to get you
watch out, he's coming to get you
Re: CORE Copperhead +1
Yeah!
In the movie, Jonnie Five had a ridiculously-powerful energy weapon, and that'd be funny as hell...
In the movie, Jonnie Five had a ridiculously-powerful energy weapon, and that'd be funny as hell...
Re: CORE Copperhead +1
I've never noticed how well they did the greebles on J5's base.
Re: CORE Copperhead +1
It's all cardboard!
- GBscientist
- Posts: 65
- Joined: 23 Sep 2007, 01:21
Re: CORE Copperhead +1
Please do Johnny 5 as the Penetrator model, Mr. D! I always play CORE, but I really don't mind getting blasted by one of my favourite movie characters.
If I may make a small suggestion? The brown areas on the sides of the track mechanism texture might look better with a dark gray.
If I may make a small suggestion? The brown areas on the sides of the track mechanism texture might look better with a dark gray.
Re: CORE Copperhead +1
OK all the layers are done, and its ready for Rattle to work his magic on the scripts
Here is the package file so you guys can open it up in UPSPRING and get a closer look at it with teamcolor and reflection/glow working.
Wait for Rattle to get the scripts done before trying to put it ingame though.
*zip contents*
corsent.s30 (Spring game model, unscripted)
corsent_1.dds (1024x1024 master edit)
corsent_2.dds (1024x1024 master edit)
corsent_1_512.dds (in-game texture 1)
corsent_2_512.dds (in-game texture 2)
***************************************
http://www.mrd.str8-6.com/files/cor_mobileflak.zip
***************************************
Here is the package file so you guys can open it up in UPSPRING and get a closer look at it with teamcolor and reflection/glow working.
Wait for Rattle to get the scripts done before trying to put it ingame though.
*zip contents*
corsent.s30 (Spring game model, unscripted)
corsent_1.dds (1024x1024 master edit)
corsent_2.dds (1024x1024 master edit)
corsent_1_512.dds (in-game texture 1)
corsent_2_512.dds (in-game texture 2)
***************************************
http://www.mrd.str8-6.com/files/cor_mobileflak.zip
***************************************
- clericvash
- Posts: 1394
- Joined: 05 Oct 2004, 01:05
Re: CORE Copperhead +1
coooool now it can be added to your remakes thread, you can start another and more ownage can begin
great work man, i'm gonna test out CA soon and see the new models in action :D
great work man, i'm gonna test out CA soon and see the new models in action :D
Re: CORE Copperhead +1
M... This matches penetrator's nature much better...MR.D wrote:Actually Im going to make this for the ARM Penetrator
watch out, he's coming to get you
Re: CORE Copperhead +1
I had in mind something other... Who knows the film 'll understand :)
Re: CORE Copperhead +1
on tonight's rehabilitation....
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- Posts: 1176
- Joined: 23 Aug 2007, 19:46
Re: CORE Copperhead +1
Well from mass drivers to screw drivers - quite an evolution in weaponry...
Re: CORE Copperhead +1
A quick peak at that truck would tell you that it in fact a jack-hammer blade. There is not capacity in that rig for screwing, only forceful pistoning.
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- Posts: 1176
- Joined: 23 Aug 2007, 19:46
Re: CORE Copperhead +1
You're ruining my play on words - stop it!