it uses specularSJ wrote:There is two bits of it doomweaver, one bit the specular one works pretty much like you said, the other one which is mostly visible at higher reflection values is that it starts reflecting the sky and ground around the unit.
Help wanted: redo textures
Moderators: MR.D, Moderators
I've made alphas for about 1/4 of all the textures, i'l keep you guys posted...
Would anyone happen to know what texture is used for the "white sphere" on core fusions? (or were they fissions...)
and more importantly, what texture is generaly used for a) windows on vehicles, cockpits on planes... and B) gun barrels.
Here's what i've made so far, more to come...
http://www.fileuniverse.com/?p=showitem&ID=1366
Would anyone happen to know what texture is used for the "white sphere" on core fusions? (or were they fissions...)
and more importantly, what texture is generaly used for a) windows on vehicles, cockpits on planes... and B) gun barrels.
Here's what i've made so far, more to come...
http://www.fileuniverse.com/?p=showitem&ID=1366
Core fusions use color values and not textures iirc.
You probably wont be able to get barrels to look good, they need to be at least six sided for the engine to consider them round (angle between surfaces <63 degrees) and otherwise the reflections wont look round.
Both the above would need new better models to be solved ...
You probably wont be able to get barrels to look good, they need to be at least six sided for the engine to consider them round (angle between surfaces <63 degrees) and otherwise the reflections wont look round.
Both the above would need new better models to be solved ...
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
I have shadows and water reflections on, all the files in the right place...but no reflections...I must not have a video card which supports it
Is there any drivers I should download? anything for a GeForce FX 5700?
Is there any drivers I should download? anything for a GeForce FX 5700?
Last edited by GrOuNd_ZeRo on 25 Aug 2005, 13:34, edited 1 time in total.
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
I figured it out now...pretty cool, still not as reflective as SJ's screenshots...
is it possible to have alpha in textures now? that would be beyond awesome with the reflective surfaces now, just imagine an airplane with reflecting glass, would be awesome if sunlight was reflected and produced glare
When will lenseflare be implented?
[edit] anyone able to inform me how to edit layers? i'd like to experiment with transparant textures with alpha...
is it possible to have alpha in textures now? that would be beyond awesome with the reflective surfaces now, just imagine an airplane with reflecting glass, would be awesome if sunlight was reflected and produced glare
When will lenseflare be implented?
[edit] anyone able to inform me how to edit layers? i'd like to experiment with transparant textures with alpha...
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
Every seems to keep forgetting about the model project that was undertaken some time ago.
Here are a bunch of higher poly models, by assorted people on tauniverse.com.
http://www.dbbr17626.pwp.blueyonder.co. ... /index.htm
Here are a bunch of higher poly models, by assorted people on tauniverse.com.
http://www.dbbr17626.pwp.blueyonder.co. ... /index.htm
I havent frogoten about you guys, just that right now i`m going for a short tour around quebec before going to uni, as such i only have the occasional internet cafe and dont have photoshop, or spring, at my disposal. Tommorow or the day after i shjould be set up with my real computer, and will probably start on more textures but i`l have schoolwork to do so probably at a somwhat decreased rate, anyways, after i`m done this i`l get to work on some models, infact i already have a hammer that just needs some poly-reduction, i`l keep you posted.