Complete Annihilation spam statistics (+ mod/map stats)

Complete Annihilation spam statistics (+ mod/map stats)

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

Moderator: Moderators

User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Complete Annihilation spam statistics (+ mod/map stats)

Post by TradeMark »

This much spam CA has made:
http://modinfo.adune.nl/graphs/ca_spam_stats.php

How useful this spam has been (CA mod player base hasnt grown almost at all):
http://modinfo.adune.nl/graphs/index.php

I used my #main.log to make this list, so it isnt so accurate, because im not at the lobby 24/7, so the real numbers are way higher than that.

Yeah, so whats im saying, we should stop the CA spam. Its annoying and useless.

Image
Last edited by TradeMark on 13 Apr 2008, 00:43, edited 3 times in total.
User avatar
SiN
Posts: 9
Joined: 22 Sep 2006, 00:40

Re: Complete Annihilation spam statistics (+ mod/map stats)

Post by SiN »

I got a laugh out of this.
User avatar
Hobo Joe
Posts: 1001
Joined: 02 Jan 2008, 21:55

Re: Complete Annihilation spam statistics (+ mod/map stats)

Post by Hobo Joe »

Spam is always annoying, but somehow CA manages to take it above and beyond the 'normal' annoyance.

"<[LCC]Licho[CA]> Last one for CA. CA, we make sure that all units are useful in the game. Modlink: http://caspring.org/wiki/CaUpdater"

I can't help but LOL at that.

This is even better:
"<[LCC]Licho[CA]> Complete Annihilation is out! Join the Spring revolution! Modlink: http://caspring.org/wiki/CaUpdater"


Revolution? LOL
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Complete Annihilation spam statistics (+ mod/map stats)

Post by KDR_11k »

I agree it's annoying and I think a moderator shouldn't take part in such activities.
User avatar
SiN
Posts: 9
Joined: 22 Sep 2006, 00:40

Re: Complete Annihilation spam statistics (+ mod/map stats)

Post by SiN »

I find it actually cruel to shove this down newcomer's throats. Let them play what they want to play, try what they want to try. Not be basically forced into CA.

You could say "Advertising isn't forcing", But the way they've been doing it, and at the rate, it really is.
User avatar
Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: Complete Annihilation spam statistics (+ mod/map stats)

Post by Licho »

Forced? How does advertising force someone into something..
CA is not listed in installer how would newbies even know it exists?

If there were no advertising the most played mod would be played forever without any chance for change.
User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: Complete Annihilation spam statistics (+ mod/map stats)

Post by TradeMark »

Licho wrote:CA is not listed in installer how would newbies even know it exists?
Make it in the installer then 8)

Another solution is to make lobby auto download mod which you dont have, or open download page when you click the room which mod you dont have...

If i remember right, there was such feature which opened page for the mod download (i think there still is), but now its not working because all spring content is spreaded onto many different sites.
Last edited by TradeMark on 12 Apr 2008, 19:58, edited 5 times in total.
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Hobo Joe
Posts: 1001
Joined: 02 Jan 2008, 21:55

Re: Complete Annihilation spam statistics (+ mod/map stats)

Post by Hobo Joe »

SiN wrote:I find it actually cruel to shove this down newcomer's throats. Let them play what they want to play, try what they want to try. Not be basically forced into CA.

You could say "Advertising isn't forcing", But the way they've been doing it, and at the rate, it really is.
+1
User avatar
SiN
Posts: 9
Joined: 22 Sep 2006, 00:40

Re: Complete Annihilation spam statistics (+ mod/map stats)

Post by SiN »

Licho wrote:Forced? How does advertising force someone into something..
CA is not listed in installer how would newbies even know it exists?

If there were no advertising the most played mod would be played forever without any chance for change.
Peer Pressure
User avatar
Vadi
Posts: 446
Joined: 03 Jan 2008, 14:51

Re: Complete Annihilation spam statistics (+ mod/map stats)

Post by Vadi »

Your mod stats are iffy.

Looking at these ones: http://tracker.caspring.org/stats/view.php CA has been on top of XTA for a long while, while yours provide no timestamps.

But man, how do you ever get around the internet these days. I feel bad for you :cry:
User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: Complete Annihilation spam statistics (+ mod/map stats)

Post by TradeMark »

Vadi wrote:Your mod stats are iffy.

Looking at these ones: http://tracker.caspring.org/stats/view.php CA has been on top of XTA for a long while, while yours provide no timestamps.
My graph uses mod name as unique mod, doesnt look the version numbers.
You can still see the growing angle keeps almost same, which means popularity hasnt grown almost at all.
User avatar
Peet
Malcontent
Posts: 4383
Joined: 27 Feb 2006, 22:04

Re: Complete Annihilation spam statistics (+ mod/map stats)

Post by Peet »

SiN wrote:
Licho wrote:Forced? How does advertising force someone into something..
CA is not listed in installer how would newbies even know it exists?

If there were no advertising the most played mod would be played forever without any chance for change.
Peer Pressure
By that argument, BA would be (and in the majority of cases is) the only mod that new players end up playing, simply because of the number of ba games.
User avatar
Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: Complete Annihilation spam statistics (+ mod/map stats)

Post by Licho »

I personally find some non-mod talk generated by people (including TradeMark) more annoying than advertising.

Btw TradeMark I have put your stats down.

Using CA site and data to attack CA is not smart.
Det pays for the hosting and I dont think he is going to be happy when he wakes up.
User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: Complete Annihilation spam statistics (+ mod/map stats)

Post by TradeMark »

You removed all my stats, you could just removed that stat which was "attacking" :shock:

Buh, i gotta upload at modinfo then.

Edit: First post updated 8)
Last edited by TradeMark on 12 Apr 2008, 20:28, edited 1 time in total.
User avatar
Machiosabre
Posts: 1474
Joined: 25 Dec 2005, 22:56

Re: Complete Annihilation spam statistics (+ mod/map stats)

Post by Machiosabre »

well its easy to complain about non-mod talk when you annoy everyone with advertising mod talk and call complaining about that non mod-talk.
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Complete Annihilation spam statistics (+ mod/map stats)

Post by KDR_11k »

Peet wrote:
SiN wrote:
Licho wrote:Forced? How does advertising force someone into something..
CA is not listed in installer how would newbies even know it exists?

If there were no advertising the most played mod would be played forever without any chance for change.
Peer Pressure
By that argument, BA would be (and in the majority of cases is) the only mod that new players end up playing, simply because of the number of ba games.
See? The hypothesis is tested.
User avatar
Kixu
Posts: 44
Joined: 12 Mar 2008, 08:29

Re: Complete Annihilation spam statistics (+ mod/map stats)

Post by Kixu »

Image
User avatar
LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Re: Complete Annihilation spam statistics (+ mod/map stats)

Post by LordMatt »

TradeMark wrote:
Licho wrote:CA is not listed in installer how would newbies even know it exists?
Make it in the installer then 8)
It will be in the next version of spring.
User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: Complete Annihilation spam statistics (+ mod/map stats)

Post by TradeMark »

LordMatt wrote:
TradeMark wrote:
Licho wrote:CA is not listed in installer how would newbies even know it exists?
Make it in the installer then 8)
It will be in the next version of spring.
Perfect! no more CA spam :o
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Re: Complete Annihilation spam statistics (+ mod/map stats)

Post by tombom »

CA spam kind of sucks

and this isn't really that great

[19:59:12] <[LCC]Licho[CA]> 1 more for CA fun!
[19:59:17] <[Czech]Mate[CA]> One more for CA. Units with high XP can morph to stronger units. Modlink: http://caspring.org/wiki/CaUpdater
Locked

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