A player for replays

A player for replays

Requests for features in the spring code.

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TheMightyOne
Posts: 492
Joined: 26 Feb 2007, 14:32

A player for replays

Post by TheMightyOne »

I wish there would be a real player for the replays with fast forward and rewind. And a time line so i could jump straight to the end of the game. Is this possible to do such thing? :roll:
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Re: A player for replays

Post by Neddie »

Ask in Development/Feature Requests.

I believe if you indexed the replay with tags you could then reference tags to make discreet jumps in time, but frame to frame timing would require immense bloat.
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TheMightyOne
Posts: 492
Joined: 26 Feb 2007, 14:32

Re: A player for replays

Post by TheMightyOne »

neddiedrow wrote:Ask in Development/Feature Requests.
i dont wanna open the same topic in a diff section, maybe somebody could "move" it? :/
Auswaschbar
Spring Developer
Posts: 1254
Joined: 24 Jun 2007, 08:34

Re: A player for replays

Post by Auswaschbar »

TheMightyOne wrote:I wish there would be a real player for the replays with fast forward and rewind. And a time line so i could jump straight to the end of the game. Is this possible to do such thing? :roll:
Fast-forward is already possible, its called skip (but in 0.76b1 its broken btw).
The other things aren't currently possible, and can't be implemented with ease.
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TheMightyOne
Posts: 492
Joined: 26 Feb 2007, 14:32

Re: A player for replays

Post by TheMightyOne »

Auswaschbar wrote:
TheMightyOne wrote:I wish there would be a real player for the replays with fast forward and rewind. And a time line so i could jump straight to the end of the game. Is this possible to do such thing? :roll:
Fast-forward is already possible, its called skip (but in 0.76b1 its broken btw).
do you mean the speed increasing? coz 3x the game speed isnt really fast :/ and like i said i cant skip big parts of the game, i have to wait
Kloot
Spring Developer
Posts: 1867
Joined: 08 Oct 2006, 16:58

Re: A player for replays

Post by Kloot »

He means the .skip command which does let you
"jump" over large parts (if it wasn't half-broken):

http://spring.clan-sy.com/wiki/The_Talk ... t_commands:

Straight jumping is not possible since replays only
store player commands and the gamestate at any
given time-index is the result of all the commands
that were executed prior to that index, rewinding
isn't for the same reason.
[Krogoth86]
Posts: 1176
Joined: 23 Aug 2007, 19:46

Re: A player for replays

Post by [Krogoth86] »

TheMightyOne wrote:do you mean the speed increasing? coz 3x the game speed isnt really fast :/ and like i said i cant skip big parts of the game, i have to wait
.setmaxspeed 20 should give you enough speed for serious forwarding. I didn't use that skip command (even when it still worked) as for me it took ages until it finally got to the point it should - I could get to the wished position way faster with just setting the speed to a high value...
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: A player for replays

Post by 1v0ry_k1ng »

you need a decent cpu to replay at high speed or you lag to death
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: A player for replays

Post by Warlord Zsinj »

This used to be possible with the SY's Demo Recorder. It seems reasonable that Spring should be capable of the same functionality?
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