KuroTA v0.52 Released - Page 2

KuroTA v0.52 Released

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clumsy_culhane
Posts: 370
Joined: 30 Jul 2007, 10:27

Post by clumsy_culhane »

k
looking forward to mucking around with it :)
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Crayfish
Posts: 481
Joined: 12 Feb 2008, 12:39

Re: KuroTA v0.51 Released

Post by Crayfish »

Is this mod still alive?
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Kuroneko
Posts: 483
Joined: 03 Jan 2005, 05:32

Re: KuroTA v0.51 Released

Post by Kuroneko »

I do still work on it, I just haven't release any new updates in a long while. I suppose I could release the current build of it as 0.52 if you're interested.
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Crayfish
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Joined: 12 Feb 2008, 12:39

Re: KuroTA v0.51 Released

Post by Crayfish »

I just noticed it on the spring mods page and thought it sounded fun - if it's no trouble that'd be good, thanks!
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Kuroneko
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Joined: 03 Jan 2005, 05:32

Re: KuroTA v0.51 Released

Post by Kuroneko »

Just submitted to Spring Portal, don't know when that'll finish. In the meantime, just grab it off my personal server. It should be able to handle the strain...

http://kuroneko.gotdns.com:27018/ta/kurota-v052.sd7
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Crayfish
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Joined: 12 Feb 2008, 12:39

Re: KuroTA v0.52 Released

Post by Crayfish »

Wow, just been playing that for a while against KAI. I've been craving a mod with lots of units! It's really fun.

I think it'd be really cool to also have a similar mod that had less buildable units, but some of the hardcore units like the L2 seige tank thing and some of the towers could still be morphed to - making individual units more valuable as experience gets them to special places.

Unfortunately it eventually crashed, but I think this is a really enjoyable mod that I'd love to play online sometime.
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caldera
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Joined: 18 Oct 2005, 20:56

Re: KuroTA v0.52 Released

Post by caldera »

better update your download link in the first post to that: something broke the link... (i believe its the preview function of this board)
http://spring-portal.com/index.php/docm ... urota-v052
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