Spring:1944 dev and testing
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Re: Spring:1944 dev and testing
/viewfree with tracking set to multiple units?
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
Re: Spring:1944 dev and testing
It's just [t]racking the planes in FPS camera mode (ie switch to FPS mode, select a plane, press t).
It might be because of speed and high turn radius?
Or do you mean when the camera is stationary and planes do a flyby? If that's it, then I just tracked them with the mouse
It might be because of speed and high turn radius?
Or do you mean when the camera is stationary and planes do a flyby? If that's it, then I just tracked them with the mouse
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: Spring:1944 dev and testing
Just generally, the camera control seemed well above what I am capable of in motion. When I have a unit tracked, the unit is rarely nicely centred in the screen, and the camera tends to jump up and down with the unit as it travels over terrain; which looks strange with only minor variations in the terrain below. My videos are generally stop-start junk; screenshots I can do fine, but videos just tend to be nasty; unless you set things up so that you can keep your camera still and have the action flow past you (which I notice you did do a couple of times too).
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2700
- Joined: 25 Aug 2004, 13:31
Re: Spring:1944 dev and testing
wow, nice movie and images. 1944 seems to be really pushing the s3o mods, awesome game play too.
Re: Spring:1944 dev and testing
Hi,
I would like to know if this mod is Free like GPL (LGPL, BSD or anything else) ? I would like to package Spring for fedora with some mods, may-be this one if it is Free.
Thanks :)
I would like to know if this mod is Free like GPL (LGPL, BSD or anything else) ? I would like to package Spring for fedora with some mods, may-be this one if it is Free.
Thanks :)
Re: Spring:1944 dev and testing
It's dual liscensed GPL and CC-SA iirc. Nemo can give you the exact details.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: Spring:1944 dev and testing
i get home and ma pc tmoz so i can test again
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
Re: Spring:1944 dev and testing
Oh, well, maybe I just have good mouse control... and it sounds like you are not in FPS camera mode when you're tracking, if the terrain is causing the camera to jump up and down. Try tracking flying units in different camera modes, and yes, I did do the ol' let the action flow by the camera, but I don't know why my camera movements were any smoother than anyone else's.Warlord Zsinj wrote:Just generally, the camera control seemed well above what I am capable of in motion. When I have a unit tracked, the unit is rarely nicely centred in the screen, and the camera tends to jump up and down with the unit as it travels over terrain; which looks strange with only minor variations in the terrain below. My videos are generally stop-start junk; screenshots I can do fine, but videos just tend to be nasty; unless you set things up so that you can keep your camera still and have the action flow past you (which I notice you did do a couple of times too).