Im suprised there isnt any CnC3 mod out there, there should be, except with new units, such as ones planned for the expanion(see the CnC3 page on filefront). I cant mod but im sure someone here can that isnt busy with something else.
heres what im suggesting:
3 factions, GDI, Nod, and Scrin
to build units, you only need metal
unit called harvester that mines metal from special crystals put on the map
metal extractors-slower than harvesters and needs energy to run
energy is needed to power buildings, if there is no power, buildings cant make units
superweapons, you can have only one, and it takes 7 mins to reload, but theyre powerful
maps made specificly for the mod
whatever else the mod maker wants
CnC 3 mod
Moderator: Moderators
Re: CnC 3 mod
Here's your number 2 combo with extra C&D. Would you like fries with that?
Re: CnC 3 mod
Those who can mod either have projects of their own (EVERYONE has at least 5 mod ideas in their head) or don't mod. Why put in that much effort to make a copy of a game that you can already play? That's pointless, you make a mod because there's something that doesn't exist and you want it to exist. C&C3 already exists.
Re: CnC 3 mod
And it's not bad or old enough to make a remake already.
Re: CnC 3 mod
KDR_11k wrote:Those who can mod either have projects of their own (EVERYONE has at least 5 mod ideas in their head) or don't mod. Why put in that much effort to make a copy of a game that you can already play? That's pointless, you make a mod because there's something that doesn't exist and you want it to exist. C&C3 already exists.
Re: CnC 3 mod
But I only have 2 and a half mod ideas, and a bunch of random code ideas
Re: CnC 3 mod
HahahahahahahahahahahahahahaI cant mod but im sure someone here can that isnt busy with something else.
No, seriously, there is no lack of good ideas around here, and this isnt one of them.