I am flattered you used it in a promo shot.Warlord Zsinj wrote:... And yes, I totally dig Smoth's map, it has great lighting and a gorgeous skybox.[/size]
The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
Moderator: Content Developer
Re: The Star Wars Spring Eyecandy Thread
Re: The Star Wars Spring Eyecandy Thread
So uh, when is the mod coming anyway?
Re: The Star Wars Spring Eyecandy Thread
Woah that freighter brings back memories of X-wing, tie fighter and those games.
Re: The Star Wars Spring Eyecandy Thread
This is looking really good. I'm glad this project is turning out nicely. Cant wait to play it!! (soon please)
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- Imperial Winter Developer
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- Joined: 24 Aug 2004, 08:59
Re: The Star Wars Spring Eyecandy Thread
Thanks for the encouragement. I'm glad someone spotted the TIE fighter reference with the shuttle :) I remember escorting those lumbering buggers... I should hope, though, that my shuttle is a little prettier
Bob: I can't take credit for the MonCal, it was done by a super-talented texturer that came on board, did 2 textures for us, gave us two screenshots of really sexy in-progress textures for two other units, and then disappeared.
Regarding ETA, we're getting closer to sorting out our next main release, but this site being down thing is really making communications and planning difficult. For anyone following our other forums until they went down, you'd know that we're planning a closed semi-public beta where we will allow a certain number of people in to test things, then increase on the amount of people let in to the testing ring as we incrementally add the rest of the unfinished units (the beta will initially be only the low-level techs). Once we've got all the units planned for the major release (which I should note is far less then the units required for the initial beta), and we're confident with the balance, we'll go for our big trumpet and fanfare public release.
That's the plan, laid out flat, so that you guys aren't in the dark and don't need to ask questions. It's difficult to put a timeframe to anything, because it's really a matter of when people can find time to do the things that need to be done. But as Gnomre said, we are pretty close to that semi-public beta release; just a handful more textures, some lua scripting needed (Mael!!) and then some solid alpha testing to iron out the major bugs.
Hope that clears things up for everyone :)
Bob: I can't take credit for the MonCal, it was done by a super-talented texturer that came on board, did 2 textures for us, gave us two screenshots of really sexy in-progress textures for two other units, and then disappeared.
Regarding ETA, we're getting closer to sorting out our next main release, but this site being down thing is really making communications and planning difficult. For anyone following our other forums until they went down, you'd know that we're planning a closed semi-public beta where we will allow a certain number of people in to test things, then increase on the amount of people let in to the testing ring as we incrementally add the rest of the unfinished units (the beta will initially be only the low-level techs). Once we've got all the units planned for the major release (which I should note is far less then the units required for the initial beta), and we're confident with the balance, we'll go for our big trumpet and fanfare public release.
That's the plan, laid out flat, so that you guys aren't in the dark and don't need to ask questions. It's difficult to put a timeframe to anything, because it's really a matter of when people can find time to do the things that need to be done. But as Gnomre said, we are pretty close to that semi-public beta release; just a handful more textures, some lua scripting needed (Mael!!) and then some solid alpha testing to iron out the major bugs.
Hope that clears things up for everyone :)
Re: The Star Wars Spring Eyecandy Thread
Was like this:
Something cool out of 3 boxes.
Something cool out of 3 boxes.
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: The Star Wars Spring Eyecandy Thread
Is that pic at the original resolution?
Re: The Star Wars Spring Eyecandy Thread
The original (pre-collectors edition) TIE Fighter
engine ran at a resolution of 320x200, so yes.
engine ran at a resolution of 320x200, so yes.
Re: The Star Wars Spring Eyecandy Thread
I remember playing the demo back in the old days after I got my first soundcard. Awesome. You could run it through dosbox at a much higher resolution by using one of the filters by the way.
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- Imperial Winter Developer
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- Joined: 24 Aug 2004, 08:59
Re: The Star Wars Spring Eyecandy Thread
Looks nice, a bit dark though
Re: The Star Wars Spring Eyecandy Thread
Certainly does looks a tad dark. Is it the map or shadows that is making look that way?
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: The Star Wars Spring Eyecandy Thread
A bit of both. I did intentionally make it dark - it's meant to be like the Probe droid.
Re: The Star Wars Spring Eyecandy Thread
I need to make a desert map don't I?
Can you kitbash some basic squareish buildings using stuff you already have or would that take a lot of time?
Can you kitbash some basic squareish buildings using stuff you already have or would that take a lot of time?
Re: The Star Wars Spring Eyecandy Thread
Tatooine buildings? I modelled a few (as well as a vaporator) a while back, and I think I uvwrapped one or two rather poorly. I was planning on re-wrapping them all and sharing a lot of space and elements and stuff but mapping always takes a back seat to actually units, since there are plenty of good maps for spring already and not enough star wars
You can bother me for them if you want. If you split up one building in particular you could have something like 3-5 extra buildings to work with, on top of the three or four others.
You can bother me for them if you want. If you split up one building in particular you could have something like 3-5 extra buildings to work with, on top of the three or four others.
Re: The Star Wars Spring Eyecandy Thread
I am not volunteering to texture... when I said kitbash I mean slapping together pieces you already have.
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- Imperial Winter Developer
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- Joined: 24 Aug 2004, 08:59
Re: The Star Wars Spring Eyecandy Thread
If we're going to get a map out of you, Smoth, I'd rather make it a concerted effort, so that you have a couple of really nice features to use. I don't really mind texturing some models quickly, but as Gnome noted, I probably should be focusing on the uncompleted unit set (which as of the radar I can count on one hand for the beta, woot).
Re: The Star Wars Spring Eyecandy Thread
let me know when they are done and I need to know a few other things. If possible can I make it a generic map?
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: The Star Wars Spring Eyecandy Thread
If I'm going to spend the time to do the features properly, I'd rather have it Star Wars themed, and potentially something we could package with our release installer. But a desert world like tattooine is pretty generic in itself, the only thing making it clearly SW in nature would be the name of the map. The only mod-specific question you'd need to decide on would be how the metal features are done, I guess.
(ie: SWSpring not working on metal patches)
(ie: SWSpring not working on metal patches)
Re: The Star Wars Spring Eyecandy Thread
well, I could make key areas. The idea with the dessert was to have a dessert with dunes and rocky hills with some roads. The roads would all lead into the nearby town. So the strategic points would likely be some widget of note on the map.