Division by zero when too many explosions

Division by zero when too many explosions

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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Division by zero when too many explosions

Post by zwzsg »

When a commander detonate in the middle of something, or when lots of roach detonate at once, I get: "division by zero in floating point, 0xc000008e happened inside the application at location 0x00409bba" (the original message was in french, my translation might be dodgy). It's very annoying because in team games as soon as a commander die I usually crash.

Before (up to 0.61b1) heavy chain explosions could make my computer freeze for a couple seconds, after which it would resume running normally, but now they crash me!


Crash report .zip

Demo showing that crash

I get that error both in single player and multiplayer.
Last edited by zwzsg on 20 Aug 2005, 20:56, edited 4 times in total.
FatMonkey13
Posts: 2
Joined: 09 Aug 2005, 20:29

Strange

Post by FatMonkey13 »

In .61b2 single player I often make large amounts of commanders (made a tdf file and put it in download folder so i can build core coms to test core units in single player) and march them of to ctrl-d them and do not get that error. Do you get the error in single player as well as multiplayer?
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