Voiced Balanced Annihlation 6.1 (Mod has been lost)

Voiced Balanced Annihlation 6.1 (Mod has been lost)

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Pendrokar
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Joined: 30 May 2007, 10:45

Voiced Balanced Annihlation 6.1 (Mod has been lost)

Post by Pendrokar »

2008 YouTube video on an early version of this sound replacement project

Even newer post
The mod/game was put on Spring Downloader(torrent system) without any seeders. It is lost until further notice.

New Post
I have uploaded the mod at Filefront! - http://files.filefront.com/VBA61sd7/;96 ... einfo.html (Filefront itself had an incident)
And am hereby releasing it under Public Domain License(Though the mod BA is under NoiZe's jurisdiction, so other stuff other than sounds within it, is to be asked about and the use of them to NoiZe).

Old Post:
Just some sounds missing then I could release the Voiced Sound Effect Balanced Annihilation.
Though right now I have a problem! I added the sounds to the mod just by copying them from the windows explorer inside the archive with 7zip(Otacontent won't be needed to be changed, because the mod first searches the sounds in itself), but when I launch it in Spring it takes much much longer time on loading unit Defs and weapon defs(was 10 min. last time!), though with no heavy CPU usage. I'm starting to think that I doing it wrong with the adding! Help! :?: :|

Last edited by Pendrokar on 02 Aug 2013, 17:14, edited 7 times in total.
manored
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Re: Voiced Balanced Annihlation 6.1 (95% vocal sounds complete)

Post by manored »

Please tell me they are gonna be robotic voices, I hate CA human voices... :(
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Pendrokar
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Re: Voiced Balanced Annihlation 6.1 (95% vocal sounds complete)

Post by Pendrokar »

manored wrote:Please tell me they are gonna be robotic voices, I hate CA human voices... :(
I didn't say a word in the mic! Just sounds! :lol:
[Krogoth86]
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Re: Voiced Balanced Annihlation 6.1 (95% vocal sounds complete)

Post by [Krogoth86] »

Well I don't know what's wrong with that but did you already try to unzip the entire mod, put your files in the sounds directory and repack it then? You also didn't do a solid archive did you?
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Pendrokar
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Re: Voiced Balanced Annihlation 6.1 (95% vocal sounds complete)

Post by Pendrokar »

[Krogoth86] wrote:You also didn't do a solid archive did you?
Nop! As I said knowing that 7zip will compress(if there is any in sdz and sd7 files) I just moved the sounds in! Though I'll try what you said!
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BrainDamage
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Re: Voiced Balanced Annihlation 6.1 (95% vocal sounds complete)

Post by BrainDamage »

Pendrokar wrote:
[Krogoth86] wrote:You also didn't do a solid archive did you?
Though I'll try what you said!
do not use solid archive, it will increase compression ratio by only few percentages but will increase unpacking time a LOT, also will literally eat your ram while doing so. (if you wanna see an example in this category, the map total destruction uses the solid archive option and slows down my loading by 10 secs)
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rattle
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Re: Voiced Balanced Annihlation 6.1 (95% vocal sounds complete)

Post by rattle »

It slows the engine down as well over time. I did this by accident once... or twice.
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KDR_11k
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Re: Voiced Balanced Annihlation 6.1 (95% vocal sounds complete)

Post by KDR_11k »

Brain Damage wrote: also will literally eat your ram while doing so. (if you wanna see an example in this category, the map total destruction uses the solid archive option and slows down my loading by 10 secs)
I didn't see any bitemarks in my RAM.
Saktoth
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Re: Voiced Balanced Annihlation 6.1 (95% vocal sounds complete)

Post by Saktoth »

Awesome. I want this for CA, at least as an option, presuming the files arent fricking huge, what licence are you releasing under?
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Pendrokar
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Re: Voiced Balanced Annihlation 6.1 (95% vocal sounds complete)

Post by Pendrokar »

Saktoth wrote:Awesome. I want this for CA, at least as an option, presuming the files arent fricking huge, what licence are you releasing under?
I don't care what you will do with the sounds! So I'm going to release under GPL!
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KDR_11k
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Re: Voiced Balanced Annihlation 6.1 (95% vocal sounds complete)

Post by KDR_11k »

Pendrokar wrote:
Saktoth wrote:Awesome. I want this for CA, at least as an option, presuming the files arent fricking huge, what licence are you releasing under?
I don't care what you will do with the sounds! So I'm going to release under GPL!
Why not something everyone can use like Public Domain?
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Pendrokar
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Re: Voiced Balanced Annihlation 6.1 (Loading time problem)

Post by Pendrokar »

Strange I got it once to load very shortly but no luck again! I have a folder with all the mod files, I add them to an Ultra compression archive, then rename it to VBA61.sd7 and start. And the loading takes 10 min. again! BTW the mod is ready but until the loading time issue is not fixed I won't release it!

+ This was once with Kernel Panic too, in which archive I added a few sounds and the loading times for weapon defs and unit defs(depending on what kinda sounds I added) did take longer!

EDIT: @KDR K Public Domain it is!
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KDR_11k
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Re: Voiced Balanced Annihlation 6.1 (Loading time problem)

Post by KDR_11k »

Ultra compression also means ultra decompression I think.
[Krogoth86]
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Re: Voiced Balanced Annihlation 6.1 (Loading time problem)

Post by [Krogoth86] »

That's true - the Ultra compression makes the loading process more memory and time consuming but not to THAT extent. The difference also only is a matter of seconds...

Well you should try it again with Normal compression as Ultra doesn't really give you any advantage when compressing mods. But for this being the reason for the slow loading your PC would need a really low amount of memory because the Ultra decompression on its own is said to take 66MB of memory...
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Pendrokar
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Re: Voiced Balanced Annihlation 6.1 (Available in 10 min.)

Post by Pendrokar »

Ok no more problems left!
I have uploaded the mod at Filefront! - http://files.filefront.com/VBA61sd7/;96 ... einfo.html
And am hereby releasing it under Public Domain License(Though the mod BA is under NoiZe's jurisdiction, so other stuff other than sounds within it, is to be asked about and the use of them to NoiZe).
Saktoth
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Re: Voiced Balanced Annihlation 6.1 (Available for download)

Post by Saktoth »

Public Domain isnt a License, its the lack of one. :P

And Noize's stuff is about as much Noize's as it was Caydrs and it was less Caydr's than it was OTA's. So dont worry about that.
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KDR_11k
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Re: Voiced Balanced Annihlation 6.1 (Available for download)

Post by KDR_11k »

Saktoth wrote:Public Domain isnt a License, its the lack of one. :P
No, PD is the absense of copyright. No license means no copying, no copyright means no limits.
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Pendrokar
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Re: Voiced Balanced Annihlation 6.1 (Available for download)

Post by Pendrokar »

KDR_11k wrote:
Saktoth wrote:Public Domain isnt a License, its the lack of one. :P
No, PD is the absense of copyright. No license means no copying, no copyright means no limits.
Let the Anarchy begin. :twisted:

BTW I have registered the mod on CA Downloader!
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Gota
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Re: Voiced Balanced Annihlation 6.1 (Available for download)

Post by Gota »

ehh.. tried it ....lol my com sounds like a squeking door..
Funny as hell though.
manored
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Re: Voiced Balanced Annihlation 6.1 (95% vocal sounds complete)

Post by manored »

Pendrokar wrote:
manored wrote:Please tell me they are gonna be robotic voices, I hate CA human voices... :(
I didn't say a word in the mic! Just sounds! :lol:
Thanks :)

Edit: checked the sounds... they are cool, but hearing then its clear that they were made by a mouth, so they dont seen to fit for BA... Thats because BA is not a comic mod also :)
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