Expand and Exterminate version 0.42
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Re: Expand and Exterminate version 0.41
that is what fang said. I have my qualms but majority rules.
Re: Expand and Exterminate version 0.41
sorta addressed this on TT smoth, but no you cant, and wont. For one the scouts all have low HP, if you only have armored forms maybe, but honestly they will make short work of that scout and close before concentrated arty hits can do much of anything serious. If you orchestrate an air attack with a scout probe, well more power too you. In all honesty though you can simply utilize Hold Fire to force them to stay closed and thus maintain their armor bonus, so either you can leave them on Auto mode, or use hold fire to put them in permenant armor mode and "micro" them if you want. Should not be a big issue..
The light support form which is currently called the light artillery form, is now going to Be only a light artillery form, it will now only have its "mortor" weapon the two rocketpod arms are gone the model has been altered to show this as well..
Question is whether this missile weapon should be put on the light combat form or just go POOF..
The light support form which is currently called the light artillery form, is now going to Be only a light artillery form, it will now only have its "mortor" weapon the two rocketpod arms are gone the model has been altered to show this as well..
Question is whether this missile weapon should be put on the light combat form or just go POOF..
Re: Expand and Exterminate version 0.41
If your enemy can make them open up, good for him. The Byte in KP will also abandon its armored state if it finds something to shoot at and in most cases that's good because you want the damn thing to kill stuff.
Not sure where the missile should go, maybe a separate fire support form? Should be cheaply morphable to arty and back but that way it can only fire one weapon.
Not sure where the missile should go, maybe a separate fire support form? Should be cheaply morphable to arty and back but that way it can only fire one weapon.
Re: Expand and Exterminate version 0.41
i think the combat form was ok before, but the armored/unarmoured when not shooting/shooting change looks OK
The only thing that is bugging me is the 3 second flight times of the planes.
The only thing that is bugging me is the 3 second flight times of the planes.
Re: Expand and Exterminate version 0.41
3 second flighttime?
Re: Expand and Exterminate version 0.41
I posted that before we talked fang. Like I said in chat, I see what you are saying. I was more miffed that people made such a fuss over a single unit in a faction that only a few people play and several of the people complaining play less EE then I do. Not really a big deal, I'll learn to use whatever they have, i was just fond of your earlier solution.
Re: Expand and Exterminate version 0.41
Fanger wrote:3 second flighttime?
A gunship can get to the other side of comet and stay there for like 3-10 seconds before it needs to get back to refuel
Re: Expand and Exterminate version 0.41
Protip: Expand your airbase
Re: Expand and Exterminate version 0.41
you expended your fuel traveling most of the distance.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: Expand and Exterminate version 0.41
yeah i installed it on a friends pc to check the new alien models on a system that dosnt suck and noticed, my badFanger wrote: Oh and Ivory, the grey stuff on the models, turn on unit reflections and look at it again, its not gray, its shiney...
Re: Expand and Exterminate version 0.41
sooo.. anything else or should I put out version 0.42..
Re: Expand and Exterminate version 0.41
It's like the most played faction. I play alien like 70% of the time. Of course other faction were more played when aliens didn't exist. The light armored forum is like the most built unit of the aliens. It's like the main L1 battle unit. It's the spam meatshield, the bread and butter of any alien army.smoth wrote:I posted that before we talked fang. Like I said in chat, I see what you are saying. I was more miffed that people made such a fuss over a single unit in a faction that only a few people play and several of the people complaining play less EE then I do. Not really a big deal, I'll learn to use whatever they have, i was just fond of your earlier solution.
Re: Expand and Exterminate version 0.41
Wut.. no its not.. the light combat form is, and if your building more armored forms than combat forms your doin it wrong, and I will continue to nerf the unit till that stops..
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Expand and Exterminate version 0.41
Heh, that sounds familiar
/me stares at foxomaniac
/me stares at foxomaniac
Re: Expand and Exterminate version 0.41
Should be a reason to release the nerf already, eh?Fanger wrote:Wut.. no its not.. the light combat form is, and if your building more armored forms than combat forms your doin it wrong, and I will continue to nerf the unit till that stops..
- Foxomaniac
- Posts: 691
- Joined: 18 Jan 2006, 16:59
Re: Expand and Exterminate version 0.41
LOLWUT?Forboding Angel wrote:Heh, that sounds familiar
/me stares at foxomaniac
Is dat a reference to mah kites? ;<<<<?
Re: Expand and Exterminate version 0.41
KDR_11k wrote:Should be a reason to release the nerf already, eh?Fanger wrote:Wut.. no its not.. the light combat form is, and if your building more armored forms than combat forms your doin it wrong, and I will continue to nerf the unit till that stops..
Waiting to see if anyone will provide further balance input...
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Expand and Exterminate version 0.41
Foxomaniac wrote:LOLWUT?Forboding Angel wrote:Heh, that sounds familiar
/me stares at foxomaniac
Is dat a reference to mah kites? ;<<<<?
Bruisers
Re: Expand and Exterminate version 0.41
Ill release version 0.42 tonight then since no one else seems to have any balance input..