I really think I am going to go towards a sound editor/manager carrier! Making sounds for mods would be perfect training for me! I earlier made some sounds for Tower Defence Mod but I was disappointed in smoth's progress on it!
Some sfx samples(uploaded at filefront) - http://hosted.filefront.com/Pendrokar/2136591
Sound artist for hire to make sound effects for mods!
Moderator: Moderators
Re: Sound artist for hire to make sound effects for mods!
KP could use a few more sounds. Should sound computery though, nothing realistic.
I'll list what I can think of:
-Packet laser (thin beamlaser, fires a lot so nothing loud)
-Bug artillery shot and impact (small ballistic shot, weak and often used in larger groups)
-Obelisk fire and impact (fires a red energy ball that creates a poison cloud upon impact)
-SIGTERM "nuclear" blast (huge, rising pillar of fire)
-Flow shot and impact (small and fast energy bolt with a mid-sized explosion, fired in bursts)
-Connection arc beam (electric arc)
Modlink:http://mitglied.lycos.de/KDR_11k/files/ ... 20WIP2.sd7
I'll list what I can think of:
-Packet laser (thin beamlaser, fires a lot so nothing loud)
-Bug artillery shot and impact (small ballistic shot, weak and often used in larger groups)
-Obelisk fire and impact (fires a red energy ball that creates a poison cloud upon impact)
-SIGTERM "nuclear" blast (huge, rising pillar of fire)
-Flow shot and impact (small and fast energy bolt with a mid-sized explosion, fired in bursts)
-Connection arc beam (electric arc)
Modlink:http://mitglied.lycos.de/KDR_11k/files/ ... 20WIP2.sd7
Re: Sound artist for hire to make sound effects for mods!
CA requires new sound effects (And a lot of them i imagine!), as our eventual goal is to be free of cavedog IP.
Any sound effects contributed would have to be under a CC/GPL or other open source licence, as an open source project.
Any sound effects contributed would have to be under a CC/GPL or other open source licence, as an open source project.
Re: Sound artist for hire to make sound effects for mods!
So you're the one who did the TD sounds. They sound quite nice! I'd help work on it more myself but I just don't have the time
Oh, and I suppose to help fulfill Zsinj's pandering quota I'll mention you can help SWS and yada yada but I'm sure everyone here knows that by now and is tired of hearing it.
Oh, and I suppose to help fulfill Zsinj's pandering quota I'll mention you can help SWS and yada yada but I'm sure everyone here knows that by now and is tired of hearing it.
Re: Sound artist for hire to make sound effects for mods!
SWS needs your mic etc! (Since Gnome wouldn't do it)
Re: Sound artist for hire to make sound effects for mods!
You could make a general sound pack, like:
Weapons:
(auto-)cannons, rockets/missiles, torpedos, energy torpedos, sonic weapons, small firearms (rifles, pistols, miniguns, MGs), (pulse-)LAZERS, etc.
Misc:
driving sounds (road, offroad etc), motor kick up or vehicle sounds in general, screaming tires, typical mechincal sounds robots make in the movies :P, background humming (cars, tanks, ships, even spaceships), gunfire, birds, shore waves, typical jungle sound, stomping sounds, uh I've run out of ideas.
That covers a lot of games (including what I'm working on :P).
Weapons:
(auto-)cannons, rockets/missiles, torpedos, energy torpedos, sonic weapons, small firearms (rifles, pistols, miniguns, MGs), (pulse-)LAZERS, etc.
Misc:
driving sounds (road, offroad etc), motor kick up or vehicle sounds in general, screaming tires, typical mechincal sounds robots make in the movies :P, background humming (cars, tanks, ships, even spaceships), gunfire, birds, shore waves, typical jungle sound, stomping sounds, uh I've run out of ideas.
That covers a lot of games (including what I'm working on :P).
- Forboding Angel
- Evolution RTS Developer
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Re: Sound artist for hire to make sound effects for mods!
Evolution RTS needs YOU!
Join lobby and /join #evolution
If I'm not around, talk to lurker or fox
Join lobby and /join #evolution
If I'm not around, talk to lurker or fox
Re: Sound artist for hire to make sound effects for mods!
Looks like you have a lot of takers. +1 to a generic sound package we can all use.
Re: Sound artist for hire to make sound effects for mods!
KDR request first, because he/she(how do I know?) posted first!Saktoth wrote:Looks like you have a lot of takers. +1 to a generic sound package we can all use.
Re: Sound artist for hire to make sound effects for mods!
Kernel Panic requested sounds Done!! Though I don't think you should use 44KHz on those sounds, because they are simple and my created sounds are at the size of 800Kb(Though 44Khz sounds may still sound much smoother). The names will give you a hand for what each is!
- Attachments
-
- SIGTERMhit.rar
- And the sigterm explosion. (damn the 256 Kb)
- (51.3 KiB) Downloaded 9 times
-
- KernelNewsounds.rar
- Kernel Panics requested sounds(minus SigTerm)!
- (198.5 KiB) Downloaded 14 times
Re: Sound artist for hire to make sound effects for mods!
Thanks.
Some of them are a bit quiet though, especially the obelisk is very hard to hear.
Some of them are a bit quiet though, especially the obelisk is very hard to hear.