Core Leveler +1
Moderators: MR.D, Moderators
Core Leveler +1
Core Leveler tank remodel.
I only have 2 vehicles left for Core, being the Construction truck and the Wolverine Artillery units.
** Final Scripted Model **
Mr.D = Model + Textures
Rattle = Script + final compile
http://rattle.from-hell.net/spring/mode ... eveler.zip
*Ota leveler*
*My remodel 540 triangles *
I only have 2 vehicles left for Core, being the Construction truck and the Wolverine Artillery units.
** Final Scripted Model **
Mr.D = Model + Textures
Rattle = Script + final compile
http://rattle.from-hell.net/spring/mode ... eveler.zip
*Ota leveler*
*My remodel 540 triangles *
Last edited by MR.D on 20 Feb 2008, 23:41, edited 3 times in total.
Re: Core Leveler +1
imo the "fins" on the side of the turret that are perpendicular to the barrel look too large
looks good otherwise. Plans after finishing core lvl1?
looks good otherwise. Plans after finishing core lvl1?
Re: Core Leveler +1
I would like it if the barrel was wider.
Re: Core Leveler +1
Revision.
I shrank down the side protrusions and got the barrel as wide as I could get it while still keeping a bevel on the sleeve.
Hope the muzzle brake isn't too much, thought it might compensate for the radius being smaller (rounder).
I would prefer not to use a rectangle for the barrel, even though it occupies more space and looks wider.
590 triangles.
I shrank down the side protrusions and got the barrel as wide as I could get it while still keeping a bevel on the sleeve.
Hope the muzzle brake isn't too much, thought it might compensate for the radius being smaller (rounder).
I would prefer not to use a rectangle for the barrel, even though it occupies more space and looks wider.
590 triangles.
Re: Core Leveler +1
Your truly skilled. This will look truly awesome once you apply your texturing skills.
Mad kudos
Mad kudos
Re: Core Leveler +1
it looks really good man great job
- HeavyLancer
- Posts: 421
- Joined: 19 May 2007, 09:28
Re: Core Leveler +1
Yet another epic win for the Core. Can't wait to see the texture.
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Re: Core Leveler +1
I acctually really like the muzzle break. Give it some love when texturing and it will look amazing.
Re: Core Leveler +1
No pressure
looks good. no wasted poly's and still good shape. very nice.
looks good. no wasted poly's and still good shape. very nice.
-
- Posts: 21
- Joined: 06 Feb 2008, 23:48
Re: Core Leveler +1
Really good, nice job.
Re: Core Leveler +1
it is fuckwin.
Any other evaluation is uncivilized!
Any other evaluation is uncivilized!
Re: Core Leveler +1
INDEED.smoth wrote:it is fuckwin.
Any other evaluation is uncivilized!
Re: Core Leveler +1
MR.D can fuck in sky, space, your mom, or any other place he wants.smoth wrote:it is fuckwin.
Any other evaluation is uncivilized!
Re: Core Leveler +1
Looking good Mr.D. This has probably been asked a thousand times, but what do you model in?
Re: Core Leveler +1
3ds max I think
Re: Core Leveler +1
if u aint use 3dsmax u are noob
Re: Core Leveler +1
Well getting a full version copy of 3d_studiomax isn't easy, and its an expensive program.
I was lucky that my brother still had his copy from college and he could give it to me.
There are plenty of good free modeling programs, just not many of them have all the bells and whistles like Max has.
Anyway, I got it unwrapped and all the animated objects ready to go and into .s3o format, gonna start texturing it now.
I was lucky that my brother still had his copy from college and he could give it to me.
There are plenty of good free modeling programs, just not many of them have all the bells and whistles like Max has.
Anyway, I got it unwrapped and all the animated objects ready to go and into .s3o format, gonna start texturing it now.
Re: Core Leveler +1
What do you guys think of a panel style like this?
It follows the geometry a little better, thought I'd try something new.
But will this make the leveler stand apart from the other models I've already made and make it not blend well with those others?
It follows the geometry a little better, thought I'd try something new.
But will this make the leveler stand apart from the other models I've already made and make it not blend well with those others?
Last edited by MR.D on 11 Feb 2008, 19:36, edited 2 times in total.
Re: Core Leveler +1
Looks good, don't worry it's a good thing that it doesnt match perfectly with the others. This should add some medium range detail, think about splitting up the thing in 2 main color areas for some long range detail. For example the turret could have some non camo areas.
Re: Core Leveler +1
I think that's a big step forward in the texture department, so I definetely wouldn't shy away from it because it wouldn't match with your old stuff.