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S:44 Dump

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Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Re: S:44 Dump

Post by Nemo »

We don't believe in balance anymore. The BM-13 will be balanced by having it totally dominate everything anywhere near the impact zone. It will be a game ender unit, available from the light veh yard.



On a more serious note:

well. first they're mounted on trucks with armored roofs. So they're not hard to kill. Second, the rockets are INSANELY inaccurate, so any kind of pinpoint strike is very hard/impossible. Third, they don't have great frag power, so their damage vs infantry drops off very quickly outside of the actual blast zone. Fourth, they have to deploy to fire, which takes a notable time. Fifth, tanks will basically laugh at said rockets (they're 132mm) unless there's a direct hit or very very near miss.

They're still going to be ridiculously good, but given that they're not hard to kill and the long deployment time, as well as the fact that they're 132mm (rather than the 300mm ones originally planned...), it should work out okay. The sound of stalin's organ will still be a scary thing (as in, oh shit I'm about to get a big chunk of the map totally swamped in explosives) but not "oh shit, I'm about to lose the game"
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Felix the Cat
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Joined: 15 Jun 2005, 17:30

Re: S:44 Dump

Post by Felix the Cat »

That, plus long reload times (during which the rocket launcher must be stationary, I'd hope) and ability to be spotted just like other artillery, should help to balance them.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: S:44 Dump

Post by SpikedHelmet »

They wont really have a deployment time, Nemo. They're self-propelled, meaning they do not need to deploy. They can generally drive up somewhere, point, and shoot. They will have an exceptionally long reload-time, though, and somewhat shortish range (smaller than 105mm artillery, infact very close to 88mm range)
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Re: S:44 Dump

Post by FLOZi »

They should have a deployment time, imo. It would be historically accurate, also.
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Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Re: S:44 Dump

Post by Nemo »

According to yuritch they fired the weapon from a good distance away from the truck (unlike normal self propelled which could just shoot while the crew was still in the veh). That would indicate to me that it required a bit of set-up (or at least time to aim and then scamper away from the truck).
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: S:44 Dump

Post by SpikedHelmet »

Then I say we totally animate a dude jumping out, running away to a safe distance, and firing. This can all be done via lua.
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MadRat
Posts: 532
Joined: 24 Oct 2006, 13:45

Re: S:44 Dump

Post by MadRat »

SpikedHelmet wrote:Then I say we totally animate a dude jumping out, running away to a safe distance, and firing. This can all be done via lua.
That would be amazing.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: S:44 Dump

Post by SpikedHelmet »

It would, and I hope to some day include that kind of detail, but for the time being we have to focus on basic content...

Anyway, done tracer effects, so now things don't just spew the shit out of.. stuff...

Image
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Zpock
Posts: 1218
Joined: 16 Sep 2004, 23:20

Re: S:44 Dump

Post by Zpock »

Airfield, takeoff/landing, furiously whistling nazi planes, US patriotism and more:

V*IDEO HERE:
http://www.youtube.com/watch?v=ZI7cuOuanzQ
Last edited by Zpock on 24 Jan 2008, 04:25, edited 2 times in total.
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Re: S:44 Dump

Post by Sheekel »

Animated landing gear would be win...i guess that would require an entire redo of the unit/texture though
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Zpock
Posts: 1218
Joined: 16 Sep 2004, 23:20

Re: S:44 Dump

Post by Zpock »

No their modeled, just need to be scripted, some more fine tuning will be done of course, like proper turns.
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kiki
Posts: 859
Joined: 05 Nov 2007, 03:06

Re: S:44 Dump

Post by kiki »

omg runways, for real? Working? WIN!
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Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Re: S:44 Dump

Post by Nemo »

Holy crap that is awesome.
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chillaaa
Posts: 234
Joined: 16 Mar 2005, 00:12

Re: S:44 Dump

Post by chillaaa »

That is pant warming material... oh yes!
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: S:44 Dump

Post by 1v0ry_k1ng »

thats seriously sweet, is the runway behavior real scripting etc? so planes only land at runways, taxi and return to the parked ready position?
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Zpock
Posts: 1218
Joined: 16 Sep 2004, 23:20

Re: S:44 Dump

Post by Zpock »

1v0ry_k1ng wrote:thats seriously sweet, is the runway behavior real scripting etc? so planes only land at runways, taxi and return to the parked ready position?
Yes. This is how it works:

Image
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Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Re: S:44 Dump

Post by Nemo »

bug flozi this weekend to write a script to control the prop and landing gears. Assuming that there's no Lua-cob business involved, I figure that the script can do it by extending the gears when the plane loses X amount of height over Z distance without the heading changing. And then raise them when the opposite happens. Prop starting/stopping would basically be the same thing, except it would wait until the unit is basically still before shutting them off and then turn it on again as soon as it starts moving.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: S:44 Dump

Post by SpikedHelmet »

Spent a long time improving explosion fx.. I like it a lot, personally (its always bette to see it in action)

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: S:44 Dump

Post by smoth »

Spiked, are you going to open up some of this for mass digestion? As in, would you guys mind if we used some of your effects or that nifty airstrip stuff?
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Zpock
Posts: 1218
Joined: 16 Sep 2004, 23:20

Re: S:44 Dump

Post by Zpock »

the airstrip will be free for sure since I wrote it. However I did not write it nicely with reusability or anything in mind (rather OH GAWHD HOW DO I GET AROUND THES ENGINE BUGS AND MAKE IT WORK). It's basically one small step at a time, like ok turn 90 degrees, move forward a bit.. etc. Needs a rewrite if you want it more flexible.
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