Core Garpike +1
Moderators: MR.D, Moderators
Core Garpike +1
I'm going to go ahead and try to finish off the LVL-1 vehicle remodels, starting with the CORE Garpike amphibious tank.
Only 4 left for CORE, being the Leveler, Construction vehicle, Minelayer, and the Wolverine.
So far at 544 triangles, this has 8 octagonal wheels which I'll be changing to Plane objects with alpha to try and skim down the Poly count.
**Zip Contents**
cor_garp_final.max master 3dsmax-7 model
cor_garp.S3O Spring model
cor_garp_1_512.dds Texture+teamcolor
cor_garp_2_512.dds Reflection map/glowmap/alpha
cor_garp_1.dds 1024x1024 origional texture (for editing)
cor_garp_2.dds 1024x1024 origional reflect map/glow/alpha (for editing)
*Final Scripted model*
Mr.D = model+texture
Rattle = Script and final compile
http://rattle.from-hell.net/spring/mode ... orgarp.zip
**OLD MODEL**
320 triangles
**Finished model**
544 triangles
Only 4 left for CORE, being the Leveler, Construction vehicle, Minelayer, and the Wolverine.
So far at 544 triangles, this has 8 octagonal wheels which I'll be changing to Plane objects with alpha to try and skim down the Poly count.
**Zip Contents**
cor_garp_final.max master 3dsmax-7 model
cor_garp.S3O Spring model
cor_garp_1_512.dds Texture+teamcolor
cor_garp_2_512.dds Reflection map/glowmap/alpha
cor_garp_1.dds 1024x1024 origional texture (for editing)
cor_garp_2.dds 1024x1024 origional reflect map/glow/alpha (for editing)
*Final Scripted model*
Mr.D = model+texture
Rattle = Script and final compile
http://rattle.from-hell.net/spring/mode ... orgarp.zip
**OLD MODEL**
320 triangles
**Finished model**
544 triangles
Last edited by MR.D on 20 Feb 2008, 23:38, edited 9 times in total.
- clumsy_culhane
- Posts: 370
- Joined: 30 Jul 2007, 10:27
Re: Core Garpike +1
mm I like I like . But i think the gun barrel could be a lot narrower (in diameter). The original had quite a narrow barrel, while yours is 2x the thickness.
Other than, it looks great!
Other than, it looks great!
Re: Core Garpike +1
AFAIK this unit isn't OTA, it was a custom fan-made unit back then (just as the Wolverine you mentioned). But anyway, your remodel looks: 1. Close to original; 2. Good.MR.D wrote:...CORE Garpike amphibious tank...
**OTA MODEL**
Re: Core Garpike +1
You better be sure.
I always thought the Garpike and Pincer were part of OTA..
I always thought the Garpike and Pincer were part of OTA..
Re: Core Garpike +1
I am sure Garpike was not in either the TA or the CC unit set. There were no amphibious units (including hovers) until level 2. Also the closest thing to a lvl 1 artillery piece was the thud/hammer.
Re: Core Garpike +1
wow.. I am wondering how those old OTA farts got along without them...
Not even part of Cc 3.1?
So when did they get put into the mainstream Mods as a steady unit?
Afaik, maybe uberhack 4.0? or was it later on when Caydr started doing AA for OTA?
Not even part of Cc 3.1?
So when did they get put into the mainstream Mods as a steady unit?
Afaik, maybe uberhack 4.0? or was it later on when Caydr started doing AA for OTA?
Re: Core Garpike +1
Pincer and Garpike are 3rd party.
Re: Core Garpike +1
All the artillery and amphibs were at t2 in OTA. All you had at t1 was punishers/guardians for arty, though the missile units could outrange LLT's.
The Thud and Hammer were 'Artillery Kbots' in name only- they had 230 range, less range than the Storm/Rocko (400) and way less than the Crasher/Jethro (590). Hell, it was less range than a Stumpy/Raider (240). Artillery refers more to their 'ballistic projectile' than their function.
The leveler was a Cavedog unit, but wasnt in OTA or CC.
On the topic of polygons, try not to worry about that so much. The weasel already looks really strange without transparency on (putting black rather than white around the wheels would help this), and all you're doing is saving a few dozen polygons. Id bet that the polygons you saved are less of a burden to the CPU than turning transparency on would be- and most people play with it off AFAIK. Spring can handle a lot more polygons- OTA is 10 years old!
You shouldnt waste polygons by any means, but you shouldnt have to scrimp and save on them either.
The Thud and Hammer were 'Artillery Kbots' in name only- they had 230 range, less range than the Storm/Rocko (400) and way less than the Crasher/Jethro (590). Hell, it was less range than a Stumpy/Raider (240). Artillery refers more to their 'ballistic projectile' than their function.
The leveler was a Cavedog unit, but wasnt in OTA or CC.
On the topic of polygons, try not to worry about that so much. The weasel already looks really strange without transparency on (putting black rather than white around the wheels would help this), and all you're doing is saving a few dozen polygons. Id bet that the polygons you saved are less of a burden to the CPU than turning transparency on would be- and most people play with it off AFAIK. Spring can handle a lot more polygons- OTA is 10 years old!
You shouldnt waste polygons by any means, but you shouldnt have to scrimp and save on them either.
Last edited by Saktoth on 21 Jan 2008, 13:11, edited 1 time in total.
Re: Core Garpike +1
Leveler was a flame tank origionally too right?
But I guess if this wasn't a OTA unit, scratch one off the Copyright list ^^ .
But I guess if this wasn't a OTA unit, scratch one off the Copyright list ^^ .
Re: Core Garpike +1
I think so (I wouldnt know though, never used anything but vanilla OTA).
You are designing for spring here, though. I mean, its not like these would be put into an OTA mod- any mod pure enough to be OTA only wouldnt want new models anyway would they?
Indeed, ATM they're only being put into CA AFAIK, and we're going to have to scrub off the core logos and probably re-texture them eventually, at the least.
You are designing for spring here, though. I mean, its not like these would be put into an OTA mod- any mod pure enough to be OTA only wouldnt want new models anyway would they?
Indeed, ATM they're only being put into CA AFAIK, and we're going to have to scrub off the core logos and probably re-texture them eventually, at the least.
Re: Core Garpike +1
Well not much point in finishing these then is there.
Re: Core Garpike +1
bawwwwwwww copyright... call it a fan tribute and be done with it. Who fucking cares if you are making a free game model that is inspired by the ta unit.
Looks like hand made stuff.. yep... loooks like a tribute.. yep.. looks good? YEP. So hang the rest and DOOOOOOOOOO IT.
Looks like hand made stuff.. yep... loooks like a tribute.. yep.. looks good? YEP. So hang the rest and DOOOOOOOOOO IT.
Re: Core Garpike +1
I think you should finish it, make it match your others. An exercise in the art if little else.
-
- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
Re: Core Garpike +1
No wtfLeveler was a flame tank origionally too right?
Leveller was a lvl1 "siege tank", basically lvl1 goliath.
Re: Core Garpike +1
I dunno if I want to finish it now tho, I mean if nobody is going to use it.. whats the point?
Just means more of my free time I that can be dedicated to modeling for the HalfLife-2 mod I'm involved with.
Just means more of my free time I that can be dedicated to modeling for the HalfLife-2 mod I'm involved with.
Re: Core Garpike +1
do whatever man, I say make it anyway and fuck the one or two naysayers.
that is the problem with this fucking forum, one or two people seem to think they speak for all of us. Like there are any other modeling efforts going on... pffft.
FUCK THEM
DO THE MODEL
AND LOL WHEN IT GETS USED
that is the problem with this fucking forum, one or two people seem to think they speak for all of us. Like there are any other modeling efforts going on... pffft.
FUCK THEM
DO THE MODEL
AND LOL WHEN IT GETS USED
Re: Core Garpike +1
It will be used in Ca atleast. Is that not enough for your great models?
Re: Core Garpike +1
I'm sorry. Just because it was not an original Cavedog unit does not mean it will not be used. I didn't mean to discourage you. The new version looks good. I just meant to clarify that it was not an original Cavedog unit, but rather seems to be a common and popular 3rd party unit. I for one may have been a little too happy to prove my knowledge of the TA unit set.
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Re: Core Garpike +1
+9001smoth wrote:FUCK THEM
DO THE MODEL
AND LOL WHEN IT GETS USED