videotrace
Moderators: MR.D, Moderators
Re: videotrace
OMG this is ultimate content pirating. Just dl and analyze a promo vid for some game and you have the content.
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
Re: videotrace
Holy damn shit. Just.. holy damn shit.
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- Posts: 1176
- Joined: 23 Aug 2007, 19:46
Re: videotrace
Really nice though the video doesn't show what probably is going to be most of the work and i.e. setting up how the camera pans, tilts and rolls during the video...
EDIT:
If that's done on a pixel color basis that would be cool although probably won't work in many situations...
EDIT:
If that's done on a pixel color basis that would be cool although probably won't work in many situations...
Re: videotrace
Cool, though it seems a bit harder to add fine details.
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
Re: videotrace
/me jerks off...
omg.
just, omg.
omg.
just, omg.
Re: videotrace
Not possible, you would need to faithfully recreate the unit, and you still have the texture to worry about.kiki wrote:OMG this is ultimate content pirating. Just dl and analyze a promo vid for some game and you have the content.
As an example, it would be the same as me looking at a video then just modeling what I see.
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Re: videotrace
The texture is generated based on frames of the image as you map around the object.
Re: videotrace
Alright, that still leaves you needing to see all of the texture and have some nice modeling skillz with the program
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: videotrace
I came