Spring 0.76b1 release - Page 4

Spring 0.76b1 release

Discuss Spring news, such as fresh releases and press coverage, here.
thomasa88
Posts: 5
Joined: 25 Dec 2007, 23:47

Re: Spring 0.76b1 release

Post by thomasa88 »

Tobi wrote:most of them should work with 0.76b1 too
nice =D
User avatar
LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Re: Spring 0.76b1 release

Post by LordMatt »

You can install the latest mod versions through the installer.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Spring 0.76b1 release

Post by AF »

XTA 9.3 has 9.2 in its version tag
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Re: Spring 0.76b1 release

Post by Tobi »

That's a XTA bug, and is known to gizmo and noruas already.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Spring 0.76b1 release

Post by AF »

Will there be a 9.31 or a 9.4?
User avatar
lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Spring 0.76b1 release

Post by lurker »

"That's a XTA bug, and is known to gizmo and noruas already."
And known or at least half known by anyone who even looks at the battle list.
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Re: Spring 0.76b1 release

Post by Tobi »

AF wrote:Will there be a 9.31 or a 9.4?
Ask on the XTA forum, it's getting off topic for a Spring release thread :-)
User avatar
Vadi
Posts: 446
Joined: 03 Jan 2008, 14:51

Re: Spring 0.76b1 release

Post by Vadi »

Um, did Ubuntu prompt anyone else that upgrading spring-engine is considered a distribution upgrade?

Either I messed something up, or the packager did...
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Spring 0.76b1 release

Post by AF »

I have the source code, but I am very busy, and music AI sits at the very far end of a long queue.

Should the queue empty though you would be given the source code, I dont have the capacity at the moment to build a groupAI that would work with the released version of spring, nor the time to setup mingw32 and fix it for Vista along with all the IDE's needed to use the project files. NTai and AFLobby are far higher priorities and theyre not exactly at the front of the queue either.
User avatar
GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Re: Spring 0.76b1 release

Post by GrOuNd_ZeRo »

outstanding.

I am wondering if there ever will be conventional aircraft FBI tags, those aircraft will need C&C generals style airfields to land, they would also have limited ammo and fuel which will be replenished there.

This is the only thing missing in my mod at the moment.

but alot of excellent changes, can't wait to try out the new features.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Spring 0.76b1 release

Post by AF »

I'm sure that can be done using lua, dont ask me for specifics though.

Trepans picture of the commander physics gadget angled against a user placed point comes to mind, aswell as Quantums antigravity stuff in CA.
User avatar
Abokasee
Posts: 222
Joined: 03 Nov 2006, 21:51

Re: Spring 0.76b1 release

Post by Abokasee »

The latest release has forced me to hunt out every bug in SIDEDATE.tdf and Weapons.tdf, I've done that, (Infolog was very helpful) and then I tell it to load up then it crashes and gives no reason -.-
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Spring 0.76b1 release

Post by imbaczek »

It should give you a stacktrace you could post here or on mantis.
User avatar
Zpock
Posts: 1218
Joined: 16 Sep 2004, 23:20

Re: Spring 0.76b1 release

Post by Zpock »

trepan
Former Engine Dev
Posts: 1200
Joined: 17 Nov 2005, 00:52

Re: Spring 0.76b1 release

Post by trepan »

An old test gadget that actually used MoveCtrl.
It adds a launch command button to some units
so that they can generate and launch other units.

http://www.caspring.org/browser/trunk/m ... uncher.lua
User avatar
Abokasee
Posts: 222
Joined: 03 Nov 2006, 21:51

Re: Spring 0.76b1 release

Post by Abokasee »

imbaczek wrote:It should give you a stacktrace you could post here or on mantis.
ok heres the whole dam thing

SDL: 1.2.10
GL: 2.1.1
GL: NVIDIA Corporation
GL: GeForce FX 5500/AGP/SSE2
GLEW: 1.4.0
Using script GlobalAI test (TestGlobalAI.dll)
Map: Supreme Battlefield.smf
Mod: "TA Mental 0.998" from TA_Mental_0.998.sdz
Became player 0
Using script GlobalAI test (TestGlobalAI.dll)
Using script GlobalAI test (TestGlobalAI.dll)
Map: Supreme Battlefield.smf
Mod: "TA_Mental_0.998.sdz" from TA_Mental_0.998.sdz
Client connected on slot 0
Connecting to server
WARNING: removed the "biofbl2" entry from the "biospl2" build menu
WARNING: removed the "biommax" entry from the "biobldl2" build menu
WARNING: removed ketzer-gau├â┼© weaponDef, missing model
WARNING: removed lightningmssl weaponDef, missing model
Loading all definitions: 8.404000
Opening map file
Loading Map
Loading detail textures
Creating overhead texture
Creating ground shading
Loading tile file
Reading tiles
Reading tile map
Creating projectile texture
Number of damage types: 46
Loading weapon definitions
Spring 0.76b1 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x77c35ca5
DLL information:
0x00400000 spring
0x7c900000 ntdll
0x7c800000 kernel32
0x77dd0000 ADVAPI32
0x77e70000 RPCRT4
0x73f10000 dsound
0x77c10000 msvcrt
0x7e410000 USER32
0x77f10000 GDI32
0x774e0000 ole32
0x76b40000 WINMM
0x77c00000 VERSION
0x68b20000 GLU32
0x5ed00000 OPENGL32
0x73760000 DDRAW
0x73bc0000 DCIMAN32
0x76c90000 IMAGEHLP
0x71ad0000 WSOCK32
0x71ab0000 WS2_32
0x71aa0000 WS2HELP
0x6ed80000 glew32
0x10000000 SDL
0x7c340000 MSVCR71
0x00de0000 DevIL
0x66fc0000 freetype6
0x61b80000 zlib1
0x003d0000 ILU
0x76390000 IMM32
0x5ad70000 uxtheme
0x74720000 MSCTF
0x755c0000 msctfime
0x69500000 nvoglnt
0x77120000 OLEAUT32
0x024f0000 MxAVLsp
0x76080000 MSVCP60
0x02820000 MXPM
0x7c9c0000 SHELL32
0x77f60000 SHLWAPI
0x773d0000 comctl32
0x5d090000 comctl32
0x71a50000 mswsock
0x662b0000 hnetcfg
0x71a90000 wshtcpip
0x76c30000 WINTRUST
0x77a80000 CRYPT32
0x77b20000 MSASN1
0x72d20000 wdmaud
0x72d10000 msacm32
0x77be0000 MSACM32
0x77bd0000 midimap
0x73ee0000 KsUser
0x59a60000 DBGHELP
Stacktrace:
(0) C:\WINDOWS\system32\msvcrt.dll(except_handler3+0x11) [0x77C35CA5]
(1) C:\Program Files\Spring\spring.exe [0x0098A0A1]
(2) C:\Program Files\Spring\spring.exe [0x00B003E7]
(3) C:\Program Files\Spring\spring.exe [0x007D299B]
(4) C:\Program Files\Spring\spring.exe [0x007CF25E]
(5) C:\Program Files\Spring\spring.exe [0x00840766]
(6) C:\Program Files\Spring\spring.exe [0x008505D2]
(7) C:\Program Files\Spring\spring.exe [0x00745BB8]
(8) C:\Program Files\Spring\spring.exe [0x005EC084]
(9) C:\Program Files\Spring\spring.exe [0x00610107]
(10) C:\Program Files\Spring\spring.exe [0x00855AB9]
(11) C:\Program Files\Spring\spring.exe [0x0085ED08]
(12) C:\Program Files\Spring\spring.exe [0x0085F0DE]
(13) C:\Program Files\Spring\spring.exe [0x0085F316]
(14) C:\Program Files\Spring\spring.exe [0x0095D309]
(15) C:\Program Files\Spring\spring.exe [0x004010A7]
(16) C:\Program Files\Spring\spring.exe [0x00401123]
(17) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C816F
Stigern
Posts: 20
Joined: 03 Sep 2006, 14:27

Re: Spring 0.76b1 release

Post by Stigern »

Oh yes! Thanks a thousand!
joelharkes
Posts: 5
Joined: 15 Jan 2008, 17:39

Re: Spring 0.76b1 release

Post by joelharkes »

to me this new client is failure. i found 2 bugs: when i come out of game me client is really crazzy its formate change like 4x bigger than is able on my screen. last time i came out of game and wanted to reset my tasclient it sort of crashen. i couldn`t find it ennywhere there was only a "beam" close to start button i right clicked i could only hit exit or move: by exit it closed, by move my mouse gone out of my screen......

i preffer the old client back
User avatar
GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Re: Spring 0.76b1 release

Post by GrOuNd_ZeRo »

I am LAU illiterate so I will need some help from someone with that.

Also why are flares not shown? flares seem to work but I never see them...
Archangel of Death
Posts: 854
Joined: 28 Jan 2005, 18:15

Re: Spring 0.76b1 release

Post by Archangel of Death »

Was dontland removed from the engine at some point? Because it doesn't work, which probably has something to do with the lua parser not loading it from fbi's, as far as I was able to tell.
Post Reply

Return to “News”