concepts:gaya player & interactiv specators

concepts:gaya player & interactiv specators

Requests for features in the spring code.

Moderator: Moderators

ready for play "gaya" side(animal,vegetal,meteo)

yes
6
25%
no
1
4%
dont understand
3
13%
only if i got money for it
0
No votes
dont read english
1
4%
dont be here
4
17%
just come here for trolling/spaming/joking
8
33%
i will think about it very later
1
4%
 
Total votes: 24

User avatar
emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

concepts:gaya player & interactiv specators

Post by emmanuel »

i thinked firstly (related to the game tv competitions):
the specators can have tools for drawing like they chat =not visible for the players ,exemple of tools :some falgs and colored brush for draw and paint the land that alowing strategic/ads comments or specultation about the game,

so i will complet later

for the gaya player i sugest his energy comme from tree count and his metal/mass comme from biounit,
i think about commanding beast natural can build nests and allow only the control of one unit at a time(pilot view?)
but this gaya player have the tree regeneration when use the super power tornado with lighningt at the center but rain around that fertilize lannd next existing tree=gaya player loose when out of tree because biolifeunits need energie (gived by tree count) for build new units...
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: concepts:gaya player & interactiv specators

Post by Forboding Angel »

I voted yes, because I want to have the option of playing as a very ill-tempered patch of carrots, mmmk?

MIGHTY MORPHIN POWER CARROTS! Nee ne ne ne ne en neee ne ne ne ne ne MIGHTY MORPHIN POWER CARROTS! MIGHTY MORPHIN POWER CARRRRROTS!

Hehehe. Win.
User avatar
emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Re: concepts:gaya player & interactiv specators

Post by emmanuel »

me too
you have inclued in a map a flower/nest like gensteler(c)/w40k(c) isnt?
can you link me(us): on a pictures galery ,with exposed all your features/effects for maps ??? :arrow: 8) :?:
some map need a .lua transparency when unit is behind tree/features
YokoZar
Posts: 883
Joined: 15 Jul 2007, 22:02

Re: concepts:gaya player & interactiv specators

Post by YokoZar »

Do you mean Gaia?
Torrasque
Posts: 1022
Joined: 05 Oct 2004, 23:55

Re: concepts:gaya player & interactiv specators

Post by Torrasque »

Emmanuel is back !
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: concepts:gaya player & interactiv specators

Post by Neddie »

I could go for some gaia play. I always wanted to be the wild animals early game in AOE II.
User avatar
emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Re: concepts:gaya player & interactiv specators

Post by emmanuel »

since the movie "jumanjy"(speilberg?) i think about the vegeta monster side like the "ZERGs"buildings in starcraft...
User avatar
kiki
Posts: 859
Joined: 05 Nov 2007, 03:06

Re: concepts:gaya player & interactiv specators

Post by kiki »

btw meteo is french for weather. Weather would be awesome. I would play the gods side, stricking lightening and tornadoes down out of the sky....
I FUCK IN SKY
User avatar
emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Re: concepts:gaya player & interactiv specators

Post by emmanuel »

kiki wrote:btw meteo is french for weather. Weather would be awesome. I would play the gods side, stricking lightening and tornadoes down out of the sky....
I FUCK IN SKY
the gaya faction/god is same
i thinked that allow control only nominded thing and only one at a time !(maybe force pilot view ??or maybe take control on unit hav no protectiv tags "canbezposseded ?canbeparalysed canbecaptured"
User avatar
kiki
Posts: 859
Joined: 05 Nov 2007, 03:06

Re: concepts:gaya player & interactiv specators

Post by kiki »

gaya "faction" = ai? Or do you mean Gaia the concept and not the LUA.
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emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Re: concepts:gaya player & interactiv specators

Post by emmanuel »

kiki wrote:gaya "faction" = ai? Or do you mean Gaia the concept and not the LUA.
AI can control all faction
maybe you think about gaya inclued in maps..not .lua
lua and AI are same (if i know something about?is AI for spring is AI for totalA or AIspring is a new code maybe developed exclusively for spring engine ???
)
surely when the maps are physicaly separated of engine like units that allow dificulty but great advantag for beginner or expert/specialist
personnaly i have not plannified to learn AI before to mastering maps
lua/ai for now its the unknow like engine or system but i need to understand what is possible or not for develop units and for my futur map work...but im relativelly satisfacted by the map quality and very ofenced by the poor units released in mod
someone remind the totalA unit released alone??
here and now we seeing only completes mod wehere each unit is related to other (BALANCED=WEAKNEAD !)
User avatar
Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: concepts:gaya player & interactiv specators

Post by Pressure Line »

emmanuel wrote:gibberish and shouting
what? if i got drunk, rolled my head around on the keyboard for a bit and then posted it, it would stand a chance of being comprehensible. or at least the message of "im really drunk and bored" would get through.

please emmanuel, proofread your posts, or ask someone to help. im sure you have good ideas, but your presentation is terrible. badly spelt, poor grammar and really disjointed, its very hard to follow your train of thought.
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emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Re: concepts:gaya player & interactiv specators

Post by emmanuel »

Pressure Line wrote:
emmanuel wrote:gibberish and shouting
im really drunk and bored
sir:yes sir !
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: concepts:gaya player & interactiv specators

Post by SinbadEV »

AI for spring are new code, basically DLLs loaded up by the main engine.
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emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Re: concepts:gaya player & interactiv specators

Post by emmanuel »

SinbadEV wrote:AI for spring are new code, basically DLLs loaded up by the main engine.
yes i learned that only .cob .fbi .tdf are residual&mandatory totalA material that unallow commercial legal for modders...saddly
Image
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: concepts:gaya player & interactiv specators

Post by Pressure Line »

im not sure what the problem is. its not talking about whatever the program produces. its talking about the program itself.

example. 3d Studio Max, costs a lot, like $3000US. you arent allowed to reverse engineer 3dsmax or redistribute it, but whatever models you make in it are yours to do with as you please.

Do you understand the distinction?
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PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: concepts:gaya player & interactiv specators

Post by PicassoCT »

The Idea is - if i understood, that the spectrators should use Gaia Units to grow Trees, drop Meteors and creat Thunderstorm for the other Players to cope with. Volunteers for balancing tests and cheatresistance ? Nobody ?

Cowards ;)

PS: It is a genious Idea, because it could be done easily, would just need a reward for fair distribution of luck & accidents. And we don´t have to wait for the wonder of Trinity (dev+gaia+lua)

PicassoCT
User avatar
emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Re: concepts:gaya player & interactiv specators

Post by emmanuel »

PicassoCT wrote:The Idea is - if i understood, that the spectrators should use Gaia Units to grow Trees, drop Meteors and creat Thunderstorm for the other Players to cope with. Volunteers for balancing tests and cheatresistance ? Nobody ?Cowards ;)
PS: It is a genious Idea, because it could be done easily, would just need a reward for fair distribution of luck & accidents. And we don´t have to wait for the wonder of Trinity (dev+gaia+lua)
PicassoCT
you are a gaya map owner that have feature/tree need to be invisible when unit are behind (need !.lua?)

no that 2idea about =
1_spectator fake/simu game that allow to move cloned/ghost units for fun/mind without game effects,
2_the gaia is a side with a special gameplay:
i suggested great power but only 1unit selected at time (tree or biolife)and only the field of view of the selected unit
gaia is the "FIBRE" mod with others models(w40k epic alien/stealers nest/tree/...that allow weather attack by infection/group
Pressure Line wrote:im not sure what the problem is. its not talking about whatever the program produces. its talking about the program itself.
example. 3d Studio Max, costs a lot, like $3000US. you arent allowed to reverse engineer 3dsmax or redistribute it, but whatever models you make in it are yours to do with as you please.
Do you understand the distinction?
my models are my but not the .3ds fileformat:
have a liscence for 3ds not allow to me to make or download a emulatorZ
and not allow to me to copy a visible part of my liscence out of my privat life ,
the only allowed feature are the use or the study/knowelge of my owned material/software in detail/content/workmode _
_ i can only relating/releasing some oficial historical about (like existence or features eficiency in detail)
that denie the possibility to release your work in exclusiv file format,
but only in totaly free fileformat likepublic standard,
nobody dont know how many he will self growth in futur and we need to have carefull :
about than a tolerence/encouragement is not for alls but for public,
never commercial have "tolerence" excepting for strategical value like subvention or "nationalisation"
be perfect is not possible want be perfect is the only way that not fully deadly ,
if you say "im a liar" is true ?
for exemple : i think about gaya concept/units/gameplay/graphic is rated 16+ or 18+
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: concepts:gaya player & interactiv specators

Post by Pressure Line »

lolwhut?
User avatar
emmanuel
Posts: 952
Joined: 28 May 2005, 22:43

Re: concepts:gaya player & interactiv specators

Post by emmanuel »

Pressure Line wrote:lolwhut?
the game"species" rts(?) is related to gaia gameplay that allow mutations vegetal sexuality and huge mass murders like GENOCIDE:

EARLY CHILDHOOD
Titles rated EC (Early Childhood) have content that may be suitable for ages 3 and older. Contains no material that parents would find inappropriate.

EVERYONE
Titles rated E (Everyone) have content that may be suitable for ages 6 and older. Titles in this category may contain minimal cartoon, fantasy or mild violence and/or infrequent use of mild language.

EVERYONE 10+
Titles rated E10+ (Everyone 10 and older) have content that may be suitable for ages 10 and older. Titles in this category may contain more cartoon, fantasy or mild violence, mild language and/or minimal suggestive themes.

TEEN
Titles rated T (Teen) have content that may be suitable for ages 13 and older. Titles in this category may contain violence, suggestive themes, crude humor, minimal blood, simulated gambling, and/or infrequent use of strong language.

MATURE
Titles rated M (Mature) have content that may be suitable for persons ages 17 and older. Titles in this category may contain intense violence, blood and gore, sexual content and/or strong language.

ADULTS ONLY
Titles rated AO (Adults Only) have content that should only be played by persons 18 years and older. Titles in this category may include prolonged scenes of intense violence and/or graphic sexual content and nudity.

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Last edited by emmanuel on 14 Jan 2008, 00:43, edited 1 time in total.
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