Some art for the loading screen?
Moderators: MR.D, Moderators
Some art for the loading screen?
I've just seen that in the latest CVS, you can add bmp and jpg in spring , and they will be displayed during the loading. (spring choose one randomly in the
\bitmaps\loadpictures directory)
So, does someone has good pics?
Some of those look quite cool : http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1800
\bitmaps\loadpictures directory)
So, does someone has good pics?
Some of those look quite cool : http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1800
Ask Neuralize about using some of his renders...they look great.
Screenshots would be okay, but they'd have to be really spiffy ones. As those map shots are (I was amazed when I first saw those...) but it would be nice if the loading shots were something we wouldn't be seeing for the rest of the game.
Screenshots would be okay, but they'd have to be really spiffy ones. As those map shots are (I was amazed when I first saw those...) but it would be nice if the loading shots were something we wouldn't be seeing for the rest of the game.
I've all these:
http://zwzsg.hosted.luckz.de/img/spring/
Amongst which I like:
http://zwzsg.hosted.luckz.de/img/spring ... Bomber.png
http://zwzsg.hosted.luckz.de/img/spring ... Attack.jpg
http://zwzsg.hosted.luckz.de/img/spring ... 20base.jpg
http://zwzsg.hosted.luckz.de/img/spring ... 20Core.jpg
I'll try to remember to press F5 before screenshoting cause the GUI is ugly. And I wish I had a better graphic card to have all the effects.
http://zwzsg.hosted.luckz.de/img/spring/
Amongst which I like:
http://zwzsg.hosted.luckz.de/img/spring ... Bomber.png
http://zwzsg.hosted.luckz.de/img/spring ... Attack.jpg
http://zwzsg.hosted.luckz.de/img/spring ... 20base.jpg
http://zwzsg.hosted.luckz.de/img/spring ... 20Core.jpg
I'll try to remember to press F5 before screenshoting cause the GUI is ugly. And I wish I had a better graphic card to have all the effects.
i contributethis,if someone likes it can use it in his folder.
e: those models were made by the same guy who did evolva models.
are very cool, disciplus posted that. only bout 15 models, for arm only, and some guys complained that it had too many polys.. haha.
i had a full game (4 hours, very long) with those models enabled, no crash.
well my puter is not very powerfull, but it was playable (with around 1500 units in game, i had bout.. 8-12 decoy commanders).
e: those models were made by the same guy who did evolva models.
are very cool, disciplus posted that. only bout 15 models, for arm only, and some guys complained that it had too many polys.. haha.
i had a full game (4 hours, very long) with those models enabled, no crash.
well my puter is not very powerfull, but it was playable (with around 1500 units in game, i had bout.. 8-12 decoy commanders).
Last edited by mongus on 11 Aug 2005, 23:27, edited 2 times in total.
-
- Posts: 704
- Joined: 30 Oct 2004, 14:14
I LOVE those models. I wish we could have all of TA redone like that... (drools)mongus wrote:i
e: those models were made by the same guy who did evolva models.).
-
- Posts: 704
- Joined: 30 Oct 2004, 14:14
Gurkha: Shiny TA from that spring mod pack. It's OTA balance + Evolva models.