It was to the left of the tracks in the technical reference line art BTW, I already moved it to look less silly. Though I don't remember adding the bulk above the left thread, probably Smoth's decision.Pressure Line wrote:you know... that control booth thingy at the back appears to be directly above the tracks in the anime/manga, maybe sticking out a little. but looks great regardless :D
Random WIP 2006-2011
Moderators: MR.D, Moderators
Re: Random WIP
Re: Random WIP
SpikedHelmet wrote:LMAOMachiosabre wrote:
I didn't write the text or anything i know how you forum mods love swearing
roflmao
Re: Random WIP
I thought you liked the bulk, I can remove it with minimal effort. I just thought it was something you wanted.
Re: Random WIP
I don't mind, it's just a difference between the model and the concept.
- Wolf-In-Exile
- Posts: 497
- Joined: 21 Nov 2005, 13:40
Re: Random WIP
Light infantry, 1182 polies minus the gun (its a placeholder for now). Comments & especially constructive crits welcome as its my first time modelling infantry.
Re: Random WIP
I am going to assume since it is "light infantry" they are spammy or numerous ingame, to many ploys for a unit like that. but other wise it looks good.
E: looks like the shoes should be cleaned up a bit, wasted polys.
E: looks like the shoes should be cleaned up a bit, wasted polys.
Last edited by overkill on 06 Jan 2008, 00:22, edited 1 time in total.
Re: Random WIP
Yep, thats what infantry means.
Very nice!
Very nice!
Re: Random WIP
Thats really good wolf... he's right on the feet you can get away with like a 14 face foot quite easily for something so small.
aGorm
aGorm
Re: Random WIP
Nice, very nice, thought that is quite a bit of polies if it is going into Spring.
Re: Random WIP
Don't cut down on the polygons, the model dosn't look like it's wasting polygons much. Rather then spending time on trying to save 50 polygons off that withouth screwing it up, wait for LODs and then make a 100poly model.
Re: Random WIP
Spring can handle it. You shouldnt just waste polygons, but you shouldnt limit yourself too much if the model requires all those polygons...
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
Re: Random WIP
I think highpoly lag will be a nice break from the pathfinding and netcode lag
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Re: Random WIP
We DO already have lua particle lag though...Machiosabre wrote:I think highpoly lag will be a nice break from the pathfinding and netcode lag
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Re: Random WIP
Say hello to another one of my insane designs!
Re: Random WIP
I love it, argh should replace the knight with that!
Re: Random WIP
+ 1 to that my friend...
Nice Guessmyname!
aGorm
Nice Guessmyname!
aGorm
Re: Random WIP
I'd say, less than 1.2K. GMN, with a couple of simple modifications, it'd work as a replacement for the Assault Shell's current model, I'll take it, if you are willing to give it to me for PURE
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Re: Random WIP
Certainly. Polycount was just over 2K if I recall correctly (I'm posting from school, so I can't check)