The Star Wars: Imperial Winter Eyecandy Thread [56k warning] - Page 34

The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

A tense title presenting the period of frigid conflict under Imperial rule in the Star Wars universe at lightspeed.

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Warlord Zsinj
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Post by Warlord Zsinj »

ImageRebel Airborne Troop Transport

Current name is tentative only and could change
Last edited by Warlord Zsinj on 23 Dec 2007, 06:14, edited 1 time in total.
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

ImageRebel Logistical Cache

Further notes about the resource system via link.
Last edited by Warlord Zsinj on 23 Dec 2007, 06:11, edited 2 times in total.
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AF
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Re: The Star Wars Spring Eyecandy Thread

Post by AF »

Well it seems your bb tags are broken.
Warlord Zsinj
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Re: The Star Wars Spring Eyecandy Thread

Post by Warlord Zsinj »

Humbug. Who went and changed the forums? What was wrong with the old forum?

Grrr...

I can't even see what is wrong o_O
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AF
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Re:

Post by AF »

Warlord Zsinj wrote: g]
Rebel Logistical Cache


Further notes about the resource system via link.
Imagethere's no new line in between the url tags here

AF, no. I know you didn't mean to be so aggressive, but honestly. - Neddiedrow
Gnomre
Imperial Winter Developer
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Re: The Star Wars Spring Eyecandy Thread

Post by Gnomre »

Simplified by Zsinj's request:
serves you right for misleading people to gain traffic.
Bitching is not an option. Arguing this is not an option. If you don't like it, shut up and stay out of our topic.
Last edited by Gnomre on 23 Dec 2007, 06:21, edited 1 time in total.
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Re: The Star Wars Spring Eyecandy Thread

Post by Warlord Zsinj »

"Serves me right for misleading people"?

o_O

I'm... not going to be baited by that one. But my attack gnome might!

Thank you for the correct link style. Man, that's so annoying. So the old forum software could deal with a break in the middle of a link, and the new one can't? Way to move forward!
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rattle
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Re: The Star Wars Spring Eyecandy Thread

Post by rattle »

On the contrary you can ignore people now. Just click on someone's profile => Add Foe. Best feature ever.
Warlord Zsinj
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Re: The Star Wars Spring Eyecandy Thread

Post by Warlord Zsinj »

Anyway, this thread is for us to share our art and progress with the community, not for bickering.

Let's keep discussion on-topic, please.

Star Wars Spring is looking for people to name our units.

We have made up a number of units that we needed for gameplay reasons, but don't exist per se in the Star Wars universe. We thought it'd be fun to let people put their own name ideas down for units.
Warlord Zsinj
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Re: The Star Wars Spring Eyecandy Thread

Post by Warlord Zsinj »

Essentially very similar to the Rebel Logistical Cache, this structure is where the invading Imperial army stores the firearms, munitions, tibanna and other weapons that it needs for it's war effort.

It is essential that an Imperial general provide these caches in strategic locations so that his troops have access to the weaponry that they need. Doing so provides extra requisition points (the metal resource). The fragile tibanna cooling and other storage mechanisms draw large amounts of energy. If you cannot afford the energy to run the cache, you receive no extra requisition points (you will still earn basic territorial control rewards). This also makes this position very fragile, and very volatile when destabilised by enemy fire.

If this structure is destroyed, you do not lose control of the territory, you merely receive reduced territorial rewards. The enemy must send in groundforces to capture the territory to remove it from your control.

In summary:
- This is the first in the "economic" upgrade path for holobeacons.
- It therefore can only be built at strategic locations (metal patches)
- It offers more requisition point rewards (that is, the metal replacement resource) then the military option.
- It requires large amounts of energy to run in order to get the higher metal reward. Therefore, this makes it's role very similar to that of a metal maker.
- When destroyed it reverts to the original holobeacon under the ownership of the same player (not the enemy that destroyed it).

Image
http://sws.unknown-files.net/forum/index.php?topic=48.0
(dealing with a few forum issues relating to uploading atm due to cuppies drive-by server swap)
Warlord Zsinj
Imperial Winter Developer
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Re: The Star Wars Spring Eyecandy Thread

Post by Warlord Zsinj »

Our forum and website are currently experiencing problems and will likely be down for a few days.

However, work continues! ;)
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chillaaa
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Re: The Star Wars Spring Eyecandy Thread

Post by chillaaa »

It's looking good guys.
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Zoy64
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Re: The Star Wars Spring Eyecandy Thread

Post by Zoy64 »

:shock: (twitches) WOW!!!! You guys have gotten far on this project. I cant wait for it to come out. Keep up the great work.
Warlord Zsinj
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Re: The Star Wars Spring Eyecandy Thread

Post by Warlord Zsinj »

Seeing as our website has been down and cuppy is absent, I thought I'd continue the art previews here.

First up, we have the Rebel Aircraft lab, which is the first tier factory for rebel craft.


Image

Image

Model by Gnome, Texture by me.


Second, the Imperial Theta-Class Dropship. This unit is massive, and without giving too much away, you will see it quite often, but are unlikely to get to control it (atleast in this pack)

Image

Image

Image

Model by Guessmyname, texture by me.


Third, the imperial ion cannon, which fires rounds that freeze electronic-based items for a short period of time (vehicles and droids, but not biological units).

Image

This was simply a texture touch up by me of an original texture and model by Argh. Not that there was anything wrong with Argh's version, it was just done early on, and I needed to bring it more into line with the style I've been using for the rest of the Imperials.


Finally, what I just finished a few minutes ago, the Imperial Freighter

Image

Image

Model by me, Texture by me.

Similarly to the Theta-Class, you will see this unit quite often, but are unlikely to ever be able to specifically control it.

Comments and criticism welcome :)

... And yes, I totally dig Smoth's map, it has great lighting and a gorgeous skybox.

Gnome, my internet is giving me grief, can you put a few of your favourite images up on the moddb page? Cheers.
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overkill
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Re: The Star Wars Spring Eyecandy Thread

Post by overkill »

This stuff is Epic win. looks beautifull......
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Guessmyname
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Re: The Star Wars Spring Eyecandy Thread

Post by Guessmyname »

*hadn't known the dropship had been textured until now*

Whoo!
Gnomre
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Re: The Star Wars Spring Eyecandy Thread

Post by Gnomre »

Now do those factories and that radar :P

hey guys we're getting close for reals
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Guessmyname
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Re: The Star Wars Spring Eyecandy Thread

Post by Guessmyname »

Gnome wrote:hey guys we're getting close for reals
So this would be a bad time for the site to go down then, I assume?
Gnomre
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Re: The Star Wars Spring Eyecandy Thread

Post by Gnomre »

Is there ever a good time?
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bobthedinosaur
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Re: The Star Wars Spring Eyecandy Thread

Post by bobthedinosaur »

wow, nice job guys! that mon calamari looks cool
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