Art request: Scar marks
Moderators: MR.D, Moderators
I checked in the scar code and textures to the cvs but someone will have to create a new set of textures that has equal size and fit to the craters.
The map will be able to control the coloring of the scars in future versions but only if they are not all black since the map defined color is multiplied with the brightness (red) of the scar texture.
The map will be able to control the coloring of the scars in future versions but only if they are not all black since the map defined color is multiplied with the brightness (red) of the scar texture.
What you ignore is that those moon scars being 100s of km big. They arent representable for explosion scarring.
Your "tube of glass" is the crater wall! Inside the crater, everything needs to be scared (because else, obviously there wouldnt BE a creater at that place), but beyond the wall of the crater there is only sporadic debris.
Your "tube of glass" is the crater wall! Inside the crater, everything needs to be scared (because else, obviously there wouldnt BE a creater at that place), but beyond the wall of the crater there is only sporadic debris.
And sometimes damage on the scale of a nuke can be done to the ground without a crater forming. Maybe the mapmaker wants to make ones map out of adamantium for example?
And somethign along the lines of a smear mark for fire or those explosions where they jeer off to one side such as midair aircraft explosions.
And somethign along the lines of a smear mark for fire or those explosions where they jeer off to one side such as midair aircraft explosions.
Unfortunately splat1 was lost in a freak tidying incident but be now have spat13 and splat14 (hires splat1) which have less of an obvious edge to them. Made with large shallow craters in mind. Although they look different here their common ancestry may be quite obvious ingame so we may have to choose one or the other.
http://homepage.ntlworld.com/botworld/Splat13.bmp
http://homepage.ntlworld.com/botworld/Splat14.bmp
http://homepage.ntlworld.com/botworld/Splat13.bmp
http://homepage.ntlworld.com/botworld/Splat14.bmp
An idea....
Currently, scar marks fade away very slowly... ( i dont know how slow, but its slow enough for me to never actually notice the fading...)
Would it be possible to fade between 2 scar textures?
For example, that after some _serious_ explosion (com-blast, nuke) the ground would glow in the beginning and then the glow would fade away to reveal the scar...
Would it be possible to fade between 2 scar textures?
For example, that after some _serious_ explosion (com-blast, nuke) the ground would glow in the beginning and then the glow would fade away to reveal the scar...