Random WIP 2006-2011
Moderators: MR.D, Moderators
-
- Posts: 1176
- Joined: 23 Aug 2007, 19:46
Well the body and the arm look ok to me but what's up with that crippled leg (and especially foot)? How should the AK be able to stand on that? He would just fall on his face immediately...
You really should redo the leg and maybe also rethink the leg concept - it looks very strange when that 2nd from top limb suddenly goes backwards and even up...
You really should redo the leg and maybe also rethink the leg concept - it looks very strange when that 2nd from top limb suddenly goes backwards and even up...
I just haven't decided if I'm going to make the foot like in the sketchout, or if I'm going to just make it a platform, so that's why it is a stump right now.[Krogoth86] wrote:Well the body and the arm look ok to me but what's up with that crippled leg (and especially foot)? How should the AK be able to stand on that? He would just fall on his face immediately...
You really should redo the leg and maybe also rethink the leg concept - it looks very strange when that 2nd from top limb suddenly goes backwards and even up...
As to the leg itself, I'll try some variations.
Images: Pic 1, Pic 2
Model: .wings, .obj
Based on http://www.caspring.org/wiki/ConceptArt
Criticism welcome, and if someone is interested in using it, I can UV map it for you.
I would release this under CC by-nc, version 3.0, however I do not know if I am allowed to, as it is based of concept art not drawn by me.
EDIT: Ah why not, I release this into the Public Domain, do what you will with it
Last edited by Maelstrom on 06 Dec 2007, 10:12, edited 1 time in total.
-
- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
The cylinder on top of the turret base looks way off, you shouldn't have deformed the rear that much, just offset it. By the way, I would unwrap it before doing any changes to it for a non-deformed UV map. Cylinder mapping it later doesn't really give the same result. I got used to unwrap objects before deforming them (slightly) for better UV maps.
The interior of the gun could've been straight to the bottom (the bottom most vertices) and the barrel clips in slightly. Also I'd place the gun tip at a cut short z-value (i.e. 8.75), makes the task of setting origins up much easier later.
Other than that it's pretty clean and looks good to me.
The interior of the gun could've been straight to the bottom (the bottom most vertices) and the barrel clips in slightly. Also I'd place the gun tip at a cut short z-value (i.e. 8.75), makes the task of setting origins up much easier later.
Other than that it's pretty clean and looks good to me.
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
I just made a LEGO modle with legs just like that and the trick is to have the lower part of the leg longer than the upper part and have the foot more under the mane part of the body.[Krogoth86] wrote:Well the body and the arm look ok to me but what's up with that crippled leg (and especially foot)? How should the AK be able to stand on that? He would just fall on his face immediately...
P.S. look at some pics of the arbiter on google, that works.
P.S.S. I can post a pic of my LEGO thing if any body wants.
Speaking of animation...
http://img119.imageshack.us/img119/9566/blahxq9.gif
http://img119.imageshack.us/img119/9566/blahxq9.gif