Complete Annihilation News
Moderator: Content Developer
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
- the-middleman
- Posts: 190
- Joined: 24 Jul 2007, 12:18
http://img522.imageshack.us/img522/4995 ... 029zw0.jpg
i cant see this effect ingame...
also when I morph the commander he looses all metal and energy storage capacity. Even if I morph him back...
i cant see this effect ingame...
also when I morph the commander he looses all metal and energy storage capacity. Even if I morph him back...
- the-middleman
- Posts: 190
- Joined: 24 Jul 2007, 12:18
several people (myself included) have experienced fatal crashes in LuaUI using recent CA, could someone take a look at this please (posted under "Crash" in Bugs forum).
errors start with:
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1255: attempt to call global '' (a nil value)
ends with:
LuaUI: error = 2, DrawInMiniMap, [string ""]:714: attempt to call global '°>R' (a nil value)
LuaUI: error = 2, IsAbove, [string ""]:714: attempt to call global '°>R' (a nil value)
LuaUI: error = 2, IsAbove, [string ""]:714: attempt to call global '°>R' (a nil value)
LuaUI: error = 2, IsAbove, [string ""]:714: attempt to call global '°>R' (a nil value)
Spring 0.75b2 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x008e971a
using 075b2, XP-sp2.
errors start with:
LuaUI: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1255: attempt to call global '' (a nil value)
ends with:
LuaUI: error = 2, DrawInMiniMap, [string ""]:714: attempt to call global '°>R' (a nil value)
LuaUI: error = 2, IsAbove, [string ""]:714: attempt to call global '°>R' (a nil value)
LuaUI: error = 2, IsAbove, [string ""]:714: attempt to call global '°>R' (a nil value)
LuaUI: error = 2, IsAbove, [string ""]:714: attempt to call global '°>R' (a nil value)
Spring 0.75b2 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x008e971a
using 075b2, XP-sp2.
- the-middleman
- Posts: 190
- Joined: 24 Jul 2007, 12:18
Dont use embark :)
Actually, this would be nice, but why dont you just call the transports when you need them? I mean, doing something instead of waiting is good, right?
Assign them to a group, and when you need them, call them and have them do something. (I can see this get messy tho with a unit in the middle of embarking)
Actually, this would be nice, but why dont you just call the transports when you need them? I mean, doing something instead of waiting is good, right?
Assign them to a group, and when you need them, call them and have them do something. (I can see this get messy tho with a unit in the middle of embarking)
http://www.caspring.org/wiki/FeatureTransportAi
Middleman - queue embark to your factory or give unit stop + embark ..
this will make transport pick the unit and wait there
Middleman - queue embark to your factory or give unit stop + embark ..
this will make transport pick the unit and wait there
Read that DOTLicho wrote:http://www.caspring.org/wiki/FeatureTransportAi
Middleman - queue embark to your factory or give unit stop + embark ..
this will make transport pick the unit and wait there