Remove the Sperm
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- Felix the Cat
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- [K.B.] Napalm Cobra
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- Tim Blokdijk
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Here you have the source file's, improve my work.
http://www.timblokdijk.nl/spring/logo/logobar.xcf
http://www.timblokdijk.nl/spring/logo/blenderlogo.blend
http://www.timblokdijk.nl/spring/logo/logobar.xcf
http://www.timblokdijk.nl/spring/logo/blenderlogo.blend
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Me? I'll give it a go I suppose, but I wasn't implying that I could (i'm no graphics artist, just an observer) The light flash doesn't seem like part of the logo. In blender, what happens if you position a light in the middle of the logo, so that it reflects onto it? It might look better. Or I guess you could use photoshop to try and add some glare to the logo as if the flash in the center is acually reflecting onto it.
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With aGorm's, I added a bit more mist to the left of the logo. Better or worse you reckon?
http://img37.imageshack.us/img37/1522/a ... ted0ua.png
http://img37.imageshack.us/img37/1522/a ... ted0ua.png
- Tim Blokdijk
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- Joined: 29 May 2005, 11:18
- [K.B.] Napalm Cobra
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- Joined: 16 Aug 2004, 06:15
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- Joined: 30 Oct 2004, 14:14
Yo tim, i'm afraid I suck too much with GIMP (I have honestly NEVER used it before, but have just decided it might be worth learning :) ) What I was trying to do, anyway, was shrink the flash, but not just by shrinking it
but rather trying to extend the rays back into the flash. The idea was to stop it from hitting the eye as hard as it does. Of course, my image looks crapper than yours, so now i'm like really embarrased, but anyway, yeah...
shrunk it looks like this:
http://img243.imageshack.us/img243/6328/logobar22ds.png
Anyway, Neuralize, your second one is neat, yet WAY too crowded, as someone mentioned. I think the dark background highlights the units well, and the shadows and AA give it a neat look.
Maybe do something along the same lines, except with less clutter.
Anyway, with that commander picture, render a high res, full screen version for both arm and core, and then maybe they could be used as a loading screen. Just a thought.
but rather trying to extend the rays back into the flash. The idea was to stop it from hitting the eye as hard as it does. Of course, my image looks crapper than yours, so now i'm like really embarrased, but anyway, yeah...
shrunk it looks like this:
http://img243.imageshack.us/img243/6328/logobar22ds.png
Anyway, Neuralize, your second one is neat, yet WAY too crowded, as someone mentioned. I think the dark background highlights the units well, and the shadows and AA give it a neat look.
Maybe do something along the same lines, except with less clutter.
Anyway, with that commander picture, render a high res, full screen version for both arm and core, and then maybe they could be used as a loading screen. Just a thought.