Balanced Annihilation V5.8 - Page 41

Balanced Annihilation V5.8

All game release threads should be posted here

Moderator: Moderators

User avatar
Sleksa
Posts: 1604
Joined: 04 Feb 2006, 20:58

Post by Sleksa »

LordMatt wrote:Balanced Balanced Annihilation already exists, however it's called Tired annihilation (TA) ;)
User avatar
LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

noes that's not what I meant!!! :P
[Krogoth86]
Posts: 1176
Joined: 23 Aug 2007, 19:46

Post by [Krogoth86] »

:shock:
And what will we see next?
Annihilated Balance or what... :mrgreen:
User avatar
Sleksa
Posts: 1604
Joined: 04 Feb 2006, 20:58

Post by Sleksa »

noes that's not what I meant!!! :P
YOU LIE!
Shocked
And what will we see next?
Annihilated Balance or what... Mr. Green
there are 24 letters between a and z, we will be only stuck into 24 aa mods unless we start thinking out of the box

IMAGINE IF WE START NAMING THEN WITH 2 RANDOM LETTERS!

instead of *a we could have HUNDREDS of ** mods !!!!!!!!!!!

WE COULD EVEN MAKE A FORK OUT OF EVERY GUY'S NAME! (some guy already took SA so no sleksa annihilation for me tho :[ )
Klopper
Posts: 146
Joined: 10 Jan 2007, 14:31

Post by Klopper »

Since the very fine and well balanced mod Drolito Annihilation seemingly isn't under active development anymore someone plz make a fork of it and call it Annihilated Balance.
Hellspawn
Posts: 392
Joined: 24 Feb 2006, 11:54

Post by Hellspawn »

I'll make HA with OP flashes, it will be like good ol' times.
User avatar
NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Thanks [Krogoth86] for your bug reports.
User avatar
NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

So are besides the Moho Exploiter more units being exploited using the FPS mode?
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

LRPCs and RFLRPCs, if I recall.
User avatar
clumsy_culhane
Posts: 370
Joined: 30 Jul 2007, 10:27

Post by clumsy_culhane »

i exploit hlt/gaat guns, to get extra range.. but not often...
Klopper
Posts: 146
Joined: 10 Jan 2007, 14:31

Post by Klopper »

iirc Catapults can be fps'd for greater range too...although their rockets usually won't hit anything with their great spray, and t3 isn't often seen ingame.

edit: HLTs will sometimes get a little extra range automatically by aiming at wobbling radar dots and overshooting, especially when t1 artillery is involved.
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Take it to the new version, folks!
User avatar
kiki
Posts: 859
Joined: 05 Nov 2007, 03:06

Post by kiki »

:idea: Lock?
Locked

Return to “Game Releases”