Random WIP 2006-2011
Moderators: MR.D, Moderators
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
I really like the design and texturing approach.
My criticisms:
- There needs to be some sort of focal point on the model, I think, probably on the 'head' area. Some sort of dark detail, doesn't necessarily have to be a cockpit.
Also, the engine flares can be done better. Try to put some residual glow on surfaces near the engine glow, make the engine glow a circular gradient rather then flat, and perhaps pick a better tone (perhaps something with a reddish/yellowish hue?)
My criticisms:
- There needs to be some sort of focal point on the model, I think, probably on the 'head' area. Some sort of dark detail, doesn't necessarily have to be a cockpit.
Also, the engine flares can be done better. Try to put some residual glow on surfaces near the engine glow, make the engine glow a circular gradient rather then flat, and perhaps pick a better tone (perhaps something with a reddish/yellowish hue?)
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
I know what it is for too. Long time no updates though.
Are you sure this does not suffer from the gray-blob-syndrome from a distance? Washed out team colors and desaturated colors usually turn into gray blobs where you can't make out anything besides the shape.
Strong conrtrasts are very important if you want it to look good from the distance people will be mostly looking at it.
I mean both models and textures look pretty good but this could ruin it.
Strong team colors aren't necessarily needed thanks to Lua (team color selection rings etc.) but I'd desaturate what ever is under the team color. Blue on beige turns into violet or some other weird color while others may look good on it (such as red). However team color on gray has equal amounts of red and green in it.
Are you sure this does not suffer from the gray-blob-syndrome from a distance? Washed out team colors and desaturated colors usually turn into gray blobs where you can't make out anything besides the shape.
Strong conrtrasts are very important if you want it to look good from the distance people will be mostly looking at it.
I mean both models and textures look pretty good but this could ruin it.
Strong team colors aren't necessarily needed thanks to Lua (team color selection rings etc.) but I'd desaturate what ever is under the team color. Blue on beige turns into violet or some other weird color while others may look good on it (such as red). However team color on gray has equal amounts of red and green in it.
This never was my project - I was just modeling... And as there was noone else participating...rattle wrote:I know what it is for too. Long time no updates though.
Sounds reasonable - I'll play around with same grey base colors underneath the teamcolor.rattle wrote: However team color on gray has equal amounts of red and green in it.
That's the LOD feature which turns s3os into gray billboards... I think. What I was on about is you can hardly make out anything besides the shilouette, thus the model looks like a lighter or darker "blob" of something. Happened to me.
I know, but I thought it was put on ice. Good to see someone still wants to get it done.This never was my project - I was just modeling... And as there was noone else participating...
Maybe we can rouse ourselves to contribute!azaremoth wrote:This never was my project - I was just modeling... And as there was noone else participating...rattle wrote:I know what it is for too. Long time no updates though.
Sounds reasonable - I'll play around with same grey base colors underneath the teamcolor.rattle wrote: However team color on gray has equal amounts of red and green in it.
It depends on the color smoth. A darker desaturated green does not make much of a difference to a dark shade of gray. And the first shot has alot of contrasts.
The point is, spawn a couple of different units for one side which have similar texturing, zoom out and try to tell them apart. If all you can make out are a couple of shilouettes which look similar then you need to either adjust the textures or save yourself from click fest hell with some fancy Lua unit identification thingy.
The point is, spawn a couple of different units for one side which have similar texturing, zoom out and try to tell them apart. If all you can make out are a couple of shilouettes which look similar then you need to either adjust the textures or save yourself from click fest hell with some fancy Lua unit identification thingy.