Core Weasel +1
Moderators: MR.D, Moderators
Core Weasel +1
Finished Model is contained in the .zip file.
610 Triangles
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http://www.mrd.str8-6.com/files/Core_we ... otrans.zip
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Trying to shoot for the Cavedog cinema model, I really wish there were more of those to work from as they're so damn sexy.
Believe this or not, the OTA weasel is at 450 triangles Upspring counts in poly, but not triangles, so around 180 poly on the OTA ingame.
Mine will end up being around 650 or less hopefully, the rear end is still the OTA model which I'm working off from and will be different once I get that area done, I also can't chop the wheel bottoms when they were born to roll
** My remodel**
** Cavedog Cinema Model**
610 Triangles
***
http://www.mrd.str8-6.com/files/Core_we ... otrans.zip
***
Trying to shoot for the Cavedog cinema model, I really wish there were more of those to work from as they're so damn sexy.
Believe this or not, the OTA weasel is at 450 triangles Upspring counts in poly, but not triangles, so around 180 poly on the OTA ingame.
Mine will end up being around 650 or less hopefully, the rear end is still the OTA model which I'm working off from and will be different once I get that area done, I also can't chop the wheel bottoms when they were born to roll
** My remodel**
** Cavedog Cinema Model**
Last edited by MR.D on 23 Jan 2008, 02:07, edited 3 times in total.
Lookin' good. Only thing I'd have to say about it is that the top weapon should probably be a turret, otherwise if CA or whoever takes it, they're going to have to radically change the game-balance- if it's a turret, then it's a really simple scripting operation to make the turret fire when the angles >< the small angle where the front guns should probably fire...
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Don't use script but FBI to make limited firearc. Scripted firearc are inherently buggy, because it's the engine and not the script which decide what the target is: The unit may still want to fire at the backward target even if there's a target right in front. And in that case, all you can do is jam the turret.Argh wrote:if it's a turret, then it's a really simple scripting operation to make the turret fire when the angles >< the small angle where the front guns should probably fire...
- TheRegisteredOne
- Posts: 398
- Joined: 10 Dec 2005, 21:39
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
I think they're bubblegum dispensers.
Or smoke screen jets to blind itself..
Of course they're lasers guys, cmon
I can't just remove them, its a part of both the cinema and the OTA game model.. it would just be blasphemy to chop em.
But just because they are there, it doesn't mean they have to do anything to compromise balancing the unit.
Or smoke screen jets to blind itself..
Of course they're lasers guys, cmon
I can't just remove them, its a part of both the cinema and the OTA game model.. it would just be blasphemy to chop em.
But just because they are there, it doesn't mean they have to do anything to compromise balancing the unit.
Did some tweaks after you guy's suggestions, does this look good enough where I can start unwrapping and move on with the texture guys?
It does match up with the dimensions of the OTA game model with the exception of being a little longer from nose to tail so its more of a hybrid of the OTA game model and the Cinema render.
I'm already behind schedule, so I want to get rolling on it
It does match up with the dimensions of the OTA game model with the exception of being a little longer from nose to tail so its more of a hybrid of the OTA game model and the Cinema render.
I'm already behind schedule, so I want to get rolling on it