0.60b1 bug list
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- Spring Developer
- Posts: 374
- Joined: 14 Mar 2005, 12:32
0.60b1 bug list
Let the bug reports of the new version (i.e. 0.60b1) go here. To start it of:
* I can't find the radar jamming tower of either side. Where is it?
* I can't find the radar jamming tower of either side. Where is it?
Those where buildings that selfdestructed, the crater looks more like a sceptic tank thats been covered over with a shallow layer of soil and elft.
I found trees worked fine, exept on one occasion for nor eason they changed to that. The next run of spring had normal trees again, so ti must ahve eben a fluke.
Al shots where taken on small divide using the GloalAI test script.
And see how that radar tower goes through the tree without the tree moving? Bendy branches bendy branches!
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- Spring Developer
- Posts: 374
- Joined: 14 Mar 2005, 12:32
weasel with superweapon
I had an enemy weasel in my base, couldnt see it and it was out of its weaponrange for any weapon. Still it seemed to have a superweapon, purple laser killing my buildings. When it came in range again it had its normal red laser weapon.
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- Posts: 25
- Joined: 26 Jul 2005, 11:37
Aircrafts usually don't engage the enemy if they are on the ground (example: you have a bunch of aircrafts resting in your base when a bunch of enemy aircrafts come and attact your base - most of your aircrafts won't move).
Another thing is when assigning "move position" for factories, sometimes some units won't go to designed spot but will rather move somewhere close to the factory.
Another thing is when assigning "move position" for factories, sometimes some units won't go to designed spot but will rather move somewhere close to the factory.
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- Posts: 35
- Joined: 25 May 2005, 20:04
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- Spring Developer
- Posts: 374
- Joined: 14 Mar 2005, 12:32
Having the springclient running during battle makes me lag. When I close the client everything runs fine again. So far I seem to be the only one with the problem (when asked, the other players seemed to have no problems of the same kind).
It could be that the client eats away some system resources, and as my computer isn't that fast (P3 866Mhz 256mb) those resources are more important than when one has a faster pc.
Please note that I didn't have this problem with any of the other releases. So I'm guessing this has something to do with memory leaks or badly written network code of the client. But that's just a wild guess.
It could be that the client eats away some system resources, and as my computer isn't that fast (P3 866Mhz 256mb) those resources are more important than when one has a faster pc.
Please note that I didn't have this problem with any of the other releases. So I'm guessing this has something to do with memory leaks or badly written network code of the client. But that's just a wild guess.
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10