MAD TA Buildpics for Spring

MAD TA Buildpics for Spring

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

MAD TA Buildpics for Spring

Post by Gnomre »

http://www.fileuniverse.com/?page=showitem&ID=1053

Updated by zwzsg: Continue reading

(copy pasting from FU yet again, with zwzsg's updated text)
This is the UnitPics from the rev31.gp3 of UTASP 5, made by Sinclaire and released at MAD TA for their UTASP mod.

It gives shiny new UnitPics to all units, save for half of the mines of each side, the core air repair pad, a few mission only units, and unofficial units added by XTA. These units did not have replacement buildpics, so they default back to the original ones. Some of the buildpics weren't named properly in UTASP, but that has been fixed. Every unit which builds something has been checked.

It has been tested with XTA, zwzsg's OTA patch and evOTA successfully.

You can play online with it against people who don't have it, there's no error message and it works fine.

To install, just put the .gp3 file in your Spring directory. Have fun.

To make that file I:
- Extracted all the /unitpics/*.pcx of the rev31.gp3 of UTASP5
- Removed the unitpics corresponding to mission-only units, such as, ArmGate, CorGate, ArmSS, ArmBeac, CorBeac, only kept CoreDev1, and ArmDev1 which I renamed to CoreBuild, and CorScorp which I renamed into ArmFlea, and CorTruck which I renamed into ArmScarab.
- Removed CorMine1 CorMine2 CorMine3 CorMine4 CorMine5 which were pics of 3rd party units.
- Renamed ArmMine1 to CorMine1, ArmMine5 to CorMine5, ArmMine6 CorMine6.
- Added a CorKrog.pcx from Visual TA.
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

It would be great if this shipped with Spring as default; not only does it look better, but also takes a chink out of the copywrite problem :D
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hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

.

Post by hrmph »

Honestly, I think these are ugly.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

No they're not, and really you should ahve posted images of them so people can decide.

Image
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Eh... they are okay. Not great. Not terrible. Just Okay
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