A mass rate of ragequitting as of late
Moderator: Moderators
- Complicated
- Posts: 369
- Joined: 06 Jun 2007, 18:51
A mass rate of ragequitting as of late
In the past 7 games, early ingame, there has been alot of ragequitting.
I am making a suggestion that ragequitting must have a reason for otherwise must be penilised. A registry system showing
Games Played, Won, Lost, spectated, Disconnections and player premature exits should be implimented, to show what players should really be apart of a game if someone wants a really good game of those not known to ragequit or can stabilly play a game.
This cleans up gameplay a bit and grants those who want a good game.
Thoughts?
I am making a suggestion that ragequitting must have a reason for otherwise must be penilised. A registry system showing
Games Played, Won, Lost, spectated, Disconnections and player premature exits should be implimented, to show what players should really be apart of a game if someone wants a really good game of those not known to ragequit or can stabilly play a game.
This cleans up gameplay a bit and grants those who want a good game.
Thoughts?
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
Ragequitting is control-a control-d. Not just losing connection or having to give your stuff (though having to give your stuff often makes people go 'I CANT HANDLE THIS *RAGE*')
The spring community is pretty small. There are dozens, hundreds of ways you can stuff up a game. It is a gentlemans agreement only that stops every game devolving into a comdroping comblowing boy-pile fuckfest. Whats really needed is more of an article on etiquette than anything else, not that anyone would read it...
The spring community is pretty small. There are dozens, hundreds of ways you can stuff up a game. It is a gentlemans agreement only that stops every game devolving into a comdroping comblowing boy-pile fuckfest. Whats really needed is more of an article on etiquette than anything else, not that anyone would read it...
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
Don't join battles if you don't have time to play them...Snipawolf wrote:Well, you never know. It wouldn't be correct, because every time I have gone into a battle and said "This should be 30 mins or less" I end up being wrong, and it turns into a giant stalemate or something, then I have to quit because of a RL reason for hoping the battle would be 30 mins or less.
or... play 1v1
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- Moderator
- Posts: 2464
- Joined: 12 Oct 2007, 09:24
If the opposition has annihilated your base and you ctrl-a ctrl-d that is not a ragequit, it is just a quick way of starting a new game so they don't have to search for your mines. An automatic system would not be able to distinguish between a ragequit or a surrender. The community is small enough to remember repeat ragequitters.
Unless you are the last player alive, its generally better to give your stuff up than decide for your team when the 'we've lost' point is.
Though, there is a difference between 'oh, i thought the game was over' annd 'GOD DAMN NOOBS! WHY CANT YOU HOLD THE LINE WHILE I PORC ADV SOLARS! ARGH I CANT STAND PLAYING WITH NOOBS!'
Though, there is a difference between 'oh, i thought the game was over' annd 'GOD DAMN NOOBS! WHY CANT YOU HOLD THE LINE WHILE I PORC ADV SOLARS! ARGH I CANT STAND PLAYING WITH NOOBS!'