"H4x", the 1-Hour Mod

"H4x", the 1-Hour Mod

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

"H4x", the 1-Hour Mod

Post by SpikedHelmet »

I made a mod. It's quite simple, really. I spent about an hour on it. It's called "H4x" because I couldn't really think of a better name for it.

Three units: Core, Bot, and Blocker. All of them are stationary and can not move. Core is very large, very powerful, serves as starting unit. It builds Bots and Blockers (short build radius). Bots also build more Bots as well as Blockers, and have standard offense. Blockers have strong offense (not as good as the Core units', though), but can not build.

Basically all you have to do is spam-build Bots and Blockers strategically to devour and destroy your opponent's units while spreading forward. If you don't understand, you will when you play. Also, resources are a non-issue; everything costs 0 metal/energy, and creates and stores the stuff -- even losing your Core unit won't fuck you (unless you put on Comm Ends).

Obligatory screenshot:

Image

Image


I figured there might be people out there that'd like to play this. It's kinda like a cross between KP and Minesweeper, somehow. Give it a try, or bitch, doesn't really matter, I didn't make it for fame or notoriety, just boredom.

Ciao.
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

CUE DRAMA!

Seriously though... no drama people. K?
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

I played an early version last night, it is insane.
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Pendrokar
Posts: 658
Joined: 30 May 2007, 10:45

Post by Pendrokar »

You could make it more like liquid wars! - http://www.ufoot.org/liquidwar/v5
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Pendrokar
Posts: 658
Joined: 30 May 2007, 10:45

Post by Pendrokar »

UNPLAYABLE -> with repeat on(and order to build two or more Big Blocks) and immobile Builder lua widget cause NanoBlocks instantly heal damaged blocks and if all players have this the game cant end!!!
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Wisse
Posts: 263
Joined: 10 Jul 2006, 17:50

Post by Wisse »

I just used Ctrl+A and Shift which helped me expand fast. When i encountered enemy i placed big boxes and kept rebuilding them. We were just standing there -.-
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Made me think of Go and Game of Life. The problem is that both of these have better rules for piece interaction. Perhaps you could Lua something to make pieces expand automatically and have the player drop them at distant places with some goal to grow the colony in a way that you win?
Hellspawn
Posts: 392
Joined: 24 Feb 2006, 11:54

Post by Hellspawn »

Great idea if you tweak it a bit :).
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Post by Saktoth »

This is like emmanuelduckfarm nanospam? Been wanting to make a mod based on that forever.
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TheRegisteredOne
Posts: 398
Joined: 10 Dec 2005, 21:39

Post by TheRegisteredOne »

make 3 types of blocks! rock paper scissors!
DZHIBRISH
Posts: 357
Joined: 16 Mar 2007, 22:28

Post by DZHIBRISH »

probelm is not in the diversity of blocks.. but in lack of startegy and clumsy controls..
Rules of engagment and build need to be changed.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6240
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

Did you remove reclaim yet?

That's how I nearly owned him last night, 8)
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

Problem is the mod was meant as a joke, and as such, I'm very pleased with the results. :D

Complain, my minions! Complain!

*waits for Balanced H4x*
Archangel of Death
Posts: 854
Joined: 28 Jan 2005, 18:15

Post by Archangel of Death »

Who needs Balanced H4x? We need Complete H4x! :wink:
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Mr.Frumious
Posts: 139
Joined: 06 Jul 2006, 17:47

Post by Mr.Frumious »

Already been done, albeit using TA units, in a mod called Swarm.

Swarm sucked.
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

You have an hour to spare? Get back to work! Chop! Chop! I want moar S:1944!
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Post by lurker »

Snipawolf wrote:You have an hour to spare? Get back to work! Chop! Chop! I want moar S:1944!
No, better! Take half an hour and make H44!
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

UNPLAYABLE -> with repeat on(and order to build two or more Big Blocks) and immobile Builder lua widget cause NanoBlocks instantly heal damaged blocks and if all players have this the game cant end!!!
*smug look*
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Post by REVENGE »

Sounds good.

Maek moar.

NAO.
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Neddie
Community Lead
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Post by Neddie »

Mr.Frumious wrote:Already been done, albeit using TA units, in a mod called Swarm.

Swarm sucked.
I'm not the only one who remembered Swarm!
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