Boirunners guide how NOT to play in Spring
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- KingRaptor
- Zero-K Developer
- Posts: 838
- Joined: 14 Mar 2007, 03:44
I feel bad for everybody who didn't get their free porn, so I'll at least give you a picture of a shaved pussy.
That means in games with you I will have to have a advanced bomb follow your com everwhere, just to be sureTradeMark wrote:OH this was real topic? :D
Then i gotta quote something.
I have done that many times :) But i didnt capture his/theirs commanders, i just used atlas. Its fun to combomb enemy with allies commanders, and then reclaim the metal fast XDAnd if your ally is having trouble holding his chokepoint, then he's obviously a n00b and you should first capture his comm and use it to commbomb
I just HAD to add this.
() SPAM AIR SCOUTS! Spamming scouts has benefits. One is you'll always have air coverage. Who cares if they can't attack! Because of the price of scouts, better build a couple hundred, that might be enough.
() IN XTA BUIlD ONLY TECH 2! The Commander in XTA can build tech 2 labs, so why not start out with one! The advantages out way the cost because you'll be at tech 2, when those n00bs are stuck at tech 1!
btw, what was this topic called originally?
() SPAM AIR SCOUTS! Spamming scouts has benefits. One is you'll always have air coverage. Who cares if they can't attack! Because of the price of scouts, better build a couple hundred, that might be enough.
() IN XTA BUIlD ONLY TECH 2! The Commander in XTA can build tech 2 labs, so why not start out with one! The advantages out way the cost because you'll be at tech 2, when those n00bs are stuck at tech 1!
btw, what was this topic called originally?
()ONE NUKE ISN'T ENOUGH! Who know's how much anti they have. You'd better wait 'till you have 10-15 nukes, then you can carpet-nuke their entire start zone.Saktoth wrote:Ill just nuke blindly next time...() SPAM AIR SCOUTS! Spamming scouts has benefits. One is you'll always have air coverage. Who cares if they can't attack! Because of the price of scouts, better build a couple hundred, that might be enough.
And dont forget to launch all the 15 nukes in the very same place, so you make sure nothing is left behind in one piece!stilicho wrote:()ONE NUKE ISN'T ENOUGH! Who know's how much anti they have. You'd better wait 'till you have 10-15 nukes, then you can carpet-nuke their entire start zone.Saktoth wrote:Ill just nuke blindly next time...() SPAM AIR SCOUTS! Spamming scouts has benefits. One is you'll always have air coverage. Who cares if they can't attack! Because of the price of scouts, better build a couple hundred, that might be enough.
Thread rezzer.manored wrote:And dont forget to launch all the 15 nukes in the very same place, so you make sure nothing is left behind in one piece!stilicho wrote:()ONE NUKE ISN'T ENOUGH! Who know's how much anti they have. You'd better wait 'till you have 10-15 nukes, then you can carpet-nuke their entire start zone.Saktoth wrote: Ill just nuke blindly next time...
nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnREVENGE wrote:Thread rezzer.manored wrote:And dont forget to launch all the 15 nukes in the very same place, so you make sure nothing is left behind in one piece!stilicho wrote: ()ONE NUKE ISN'T ENOUGH! Who know's how much anti they have. You'd better wait 'till you have 10-15 nukes, then you can carpet-nuke their entire start zone.
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
manored wrote:And dont forget to launch all the 15 nukes in the very same place, so you make sure nothing is left behind in one piece!stilicho wrote:()ONE NUKE ISN'T ENOUGH! Who know's how much anti they have. You'd better wait 'till you have 10-15 nukes, then you can carpet-nuke their entire start zone.Saktoth wrote: Ill just nuke blindly next time...
Heeaaay now, Pillagers are tough when they are underground... it takes 15 to kill em