.: OTA Remake :. Adamantine Mountian - 8 x 8
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.: OTA Remake :. Adamantine Mountian - 8 x 8
>_>
<_<
After a lot of PMs and filled client screens by ppl wanting me to come out of retirement, I have thus found myself dragged from my slumber and back into the realm of mapping...
Yes, I have returned >_<
At any rate, after playing a lot of OTA in class (did you know that you can fit the whole game onto a 1gig USB Drive? Its a great way to play without installing shit for your school to track you with :D), I found one particular map that plays really well against the AI (yes, the retarded OTA AI). Adamantine Mountain. A very fun little 8x8.
So I decided to remake it for Spring. (yay!)
Map Stats:
Size: 8 x 8
Metal: 1.7
Radius: 100
Wind: 5-22
Startpoints: 1v1 with 4-Way FFA alternately
Screenshots:
Link:
<_<
After a lot of PMs and filled client screens by ppl wanting me to come out of retirement, I have thus found myself dragged from my slumber and back into the realm of mapping...
Yes, I have returned >_<
At any rate, after playing a lot of OTA in class (did you know that you can fit the whole game onto a 1gig USB Drive? Its a great way to play without installing shit for your school to track you with :D), I found one particular map that plays really well against the AI (yes, the retarded OTA AI). Adamantine Mountain. A very fun little 8x8.
So I decided to remake it for Spring. (yay!)
Map Stats:
Size: 8 x 8
Metal: 1.7
Radius: 100
Wind: 5-22
Startpoints: 1v1 with 4-Way FFA alternately
Screenshots:
Link:
1 gig? I fit it on a 256 with a little space to spare. It also helps to recompress the files with hpipack to CC levels. Though I guess if you wanted many maps and to have missions at the same time would take more...
And have you seen portableapps.com? I should whip together a spring registry portableizer...
Oh yeah, you made a map. Looks nice.
And have you seen portableapps.com? I should whip together a spring registry portableizer...
Oh yeah, you made a map. Looks nice.
Well the point is to just run the game without any extra shit, i plop in the drive, doubleclick, and play. That easy. :Dlurker wrote:1 gig? I fit it on a 256 with a little space to spare. It also helps to recompress the files with hpipack to CC levels. Though I guess if you wanted many maps and to have missions at the same time would take more...
And have you seen portableapps.com? I should whip together a spring registry portableizer...
Oh yeah, you made a map. Looks nice.
Yeah, that's exactly how mine was, though I didn't have any extra maps.Quanto042 wrote:Well the point is to just run the game without any extra shit, i plop in the drive, doubleclick, and play. That easy. :D
And I think Peet's paranoid. Pathing isn't going to hurt your drive, and replays aren't that bad. Is there any way to disable them? Maybe a third party program...
Absolutely, in fact the two Mars rovers Spirit and Opportunity both have 256mb of flash memory which holds the operating systems and is basically their hard drives, they have had no memory failures in three or so years on Mars.AF wrote:flash drives have gotten better considerably with regards to read write death. So much so they're usable for internal drives holding the operating system.
Just make sure its a new model with at least usb 2 hispeed suppport
Some useless but interesting info
The rover computers use the RAD6000 microprocessors which are basically a radiation-hardened version of the PowerPC chips that powered Macintosh computers in the early 1990s.
Three years agoAF wrote:yikes they must be ancient, when were they launched?
http://marsrovers.jpl.nasa.gov/home/index.html