Xta v9

Xta v9

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Noruas
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Xta v9

Post by Noruas »

A new release of Spring is soon, but if you want to say something about xta v9 now, you can download it now.Image
Download for your own free will.
Last edited by Noruas on 17 Jul 2007, 03:19, edited 1 time in total.
imbaczek
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Post by imbaczek »

does it have the cool CA stuff like autoselect comm on start? every mod should have that ^^
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Noruas
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Post by Noruas »

We do not use Lua, CA in some aspects are very far ahead of its time.

I advise trying the xta nuke for lag.
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Relative
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Post by Relative »

Damn, I wish BA had some of those models and effects. It almost makes me want to defect to the other side. :P
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AF
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Post by AF »

I thought the CA autoselect com on start was just a lua widget bundled with CA that was on by default and can be extracted and placed in the normal folder so it can be used in every mod?
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Noruas
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Post by Noruas »

Well i was going to say it, but figured it wasn't right for me to ruin it, yes almost any lua upgrade in ca can be converted to lua for any mod except for a few.
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rattle
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Post by rattle »

I've found some minor issues...

Construction units spam particles, even when they're not building or closed (vehicles).

Arm Com's nano particle effect starts too early and ends too late. Should only show up when it builds and stop when it's not aiming the nano anymore.

All MuzzleFlame particles should have frontOffset=0.25; in it. This sets the frontTexture off by a good deal. Look at it from the side and you'll see the difference.

I'll have a closer look tomorrow.
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knorke
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Post by knorke »

Image

oooh how can you not like the flames?
next do teamcolored dgun.

new t1 crawling bombs might be imba because they bounce units around.
sadly sometimes it still feels like playing on 0.5 speed but hmkay
pintle
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Post by pintle »

Relative wrote:Damn, I wish BA had some of those models and effects. It almost makes me want to defect to the other side. :P

you can play both mods you know, and that's not even counting CA.... or all the non-ta mods....
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Zpock
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Post by Zpock »

rattle wrote:Arm Com's nano particle effect starts too early and ends too late. Should only show up when it builds and stop when it's not aiming the nano anymore.
I think this is intended? It looks cool and follows the TA intro.


http://www.youtube.com/watch?v=iSB-Rk1sYZw.
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

pintle wrote: you can play both mods you know
gtfo
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hunterw
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Post by hunterw »

Zpock wrote:
I think this is intended? It looks cool and follows the TA intro.


http://www.youtube.com/watch?v=iSB-Rk1sYZw.
damn i hadnt seen that in a long time

ta fucking rocks so hard


wouldn't it be awesome to be able to get the meshes and skins for all the units featured in that intro? you know they're out there on some hard drive, sitting, going to waste :|
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rattle
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Post by rattle »

Zpock wrote:
rattle wrote:Arm Com's nano particle effect starts too early and ends too late. Should only show up when it builds and stop when it's not aiming the nano anymore.
I think this is intended? It looks cool and follows the TA intro.


http://www.youtube.com/watch?v=iSB-Rk1sYZw.
It wasn't exactly delayed. The particles appear before it finished aiming at the unit/building to shoot nanos at and stops after the torso, arm, etc. are reset. It should aim first and then spam particles. You can still have a delay by scripting one. It just feels better.
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KDR_11k
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Post by KDR_11k »

Just use QueryNanoPiece to emit it, that way it won't do anything when stalling, either.
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Neddie
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Post by Neddie »

1v0ry_k1ng wrote:
pintle wrote: you can play both mods you know
gtfo
Settle down.
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Peet
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Post by Peet »

KDR_11k wrote:Just use QueryNanoPiece to emit it, that way it won't do anything when stalling, either.
We have a winrar!
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Noruas
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Post by Noruas »

Its amazing, cause thats what i used.
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KDR_11k
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Post by KDR_11k »

Then why does it start too early?
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Argh
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Post by Argh »

Maybe the tolerance for such events is something hard-coded, and it turns slowly enough or is flashy enough to be really noticeable?

I'll have to check it out, later on.
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KDR_11k
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Post by KDR_11k »

Or maybe he sets INBUILDSTANCE too early?
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