Supcom Expansion

Supcom Expansion

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j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Supcom Expansion

Post by j5mello »

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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

As one of the few people on this damn site who actually loves Sup Com...AWSOME!
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Post by rattle »

A standalone expansion is on the way.
You know what this means... pay twice for the very same game.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

rattle wrote:
A standalone expansion is on the way.
You know what this means... pay twice for the very same game.
It means the game sold badly.

Also what will they add, finalyl some unit variety or will this remain a polished version of SimBase?
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Am I the only one here who had fun with SupCom?
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

I haven't got to try it yet *kicks computer*

Though anyone who's seen the ending cinematics must have known that an expansion was coming
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Relative
Posts: 1371
Joined: 15 Oct 2006, 13:17

Post by Relative »

Supcom could be fun, if anyone could run it! Even the most high end machines have some sideshow moments.
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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

I like Supcom ...
I prefer to play it over a LAN ... instead of the net ..


Looking forward to the addon ...
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BlackLiger
Posts: 1371
Joined: 05 Oct 2004, 21:58

Post by BlackLiger »

I rather like the sound of ORBITAL weapons. Even if they are essentially the same workaround as was used in TA by tro, they'd be nice enough supported by the engine ^_^
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jackalope
Posts: 694
Joined: 18 Jun 2006, 22:43

Post by jackalope »

Zoombie wrote:Am I the only one here who had fun with SupCom?
yes you are, it's an ass game. You like ass games. accept it.
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Shush, you. I don't like ass games! I like ass!
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Zoombie wrote:Am I the only one here who had fun with SupCom?
Many people here are used to well thought out and balanced mods that allow very high levels of play while SupCom was more like they had the idea of huge battlefields and superunits and couldn't think of a good RTS base to add that to so they made some generic filler RTS out of the remaining parts.
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gamer17
Posts: 235
Joined: 21 Feb 2007, 23:51

Post by gamer17 »

The only thing I dont like about Supcom is the crazy system requirements, thats why I play spring
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Post by tombom »

There were some cool ideas but it really needed a lot of polishing to be fun. I doubt the expansion is really going to improve on the weak areas. Having a new faction is pretty much worthless because all the factions only have different (but very similar) stats, no different units. Orbital weaponry sounds like something that would never be used in real games. I dunno I guess I'll see what happens.
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

KDR_11k wrote:
Zoombie wrote:Am I the only one here who had fun with SupCom?
Many people here are used to well thought out and balanced mods that allow very high levels of play
speedmetal heros 4 lyfe.
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Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach »

im a speedmetal hero
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

I found supcom disappointing, but not without merit.
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Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

I found it disappointing at first, but it started to shine once i played some more. Too bad noone i know plays it .(
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello »

the game touts 100 hundred new units. Now my question is how many units do the current sides have on average. That'll give us an idea of how many of the hundred go to the new faction and whats leftover for new units for the other sides...
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Zpock
Posts: 1218
Joined: 16 Sep 2004, 23:20

Post by Zpock »

Standalone xpansion, 100 new units. Hmm maaaybe if they just threw the old crap out and made 100 new units that are actually interesting. But that's not going to happen. There's going to be the 100 generic old units + 100 new bloat units. Still, I think it will be in this way a bit better with the xpansion then now, even if that's not telling much :roll:

Yeah and another faction, so its more like 10 new units/side that's probably all alike across sides and the rest going to the new faction (counting in buildings as units, wich I think they do) that's kind of like yet another clone of the old factions.
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