Core morty replacement.
Moderators: MR.D, Moderators
Core morty replacement.
Click image for larger picture)
No this isn't really an invite for opinions or that I am really looking for a critique. Frankly I am posting shots as I move through it because I love when others do this sort of thing.
anyway, here is the first shot, the model is uv mapped and I did a nice ray trace for you.
Updated shit:
Click for larger image.
Gold varient
texture link
files and stuff
Last edited by smoth on 06 May 2008, 06:06, edited 1 time in total.
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
even though you aren't asking for opinions, I'm going to give mine anyway! as I predict everyone else who posts here will do also.
It's good quality wise, but it doesn't really feel like a morty, when I think of a morty it's more of a small kbot with one long gun for an arm, this is sort of the opposite, with a large body(in scale anyway, you know long legs, buffed etc.) and a moderate size barrel.
It's good quality wise, but it doesn't really feel like a morty, when I think of a morty it's more of a small kbot with one long gun for an arm, this is sort of the opposite, with a large body(in scale anyway, you know long legs, buffed etc.) and a moderate size barrel.
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
My concern is that it doesn't feel as stupidly unbalanced anymore.
The morty was extremely assymetrical, and that's what I loved about it. Your unit looks a lot more realistic, but has lost some of the character of the original design, I think.
Also, (and no unrelated to my earlier point) I think the barrel needs to be a bit longer, and there needs to be some geometry given over to acommodating the massive kickback of cannon at the back of the shoulder.
Also, he legs seem a bit tall, and look a bit gundamish, and less kbot-ish
Still, it's not a bad model, my criticisms lie mostly with the 'feel' of the design.
The morty was extremely assymetrical, and that's what I loved about it. Your unit looks a lot more realistic, but has lost some of the character of the original design, I think.
Also, (and no unrelated to my earlier point) I think the barrel needs to be a bit longer, and there needs to be some geometry given over to acommodating the massive kickback of cannon at the back of the shoulder.
Also, he legs seem a bit tall, and look a bit gundamish, and less kbot-ish
Still, it's not a bad model, my criticisms lie mostly with the 'feel' of the design.
I am at a stoping point tonight with half of it textured. I really like where this unit is going. oh well here is the last shot for the night:
(click for larger image)
Now it may not look like much but as I said half of the uv map is done, I may well finish this unit by tomorrow night if there are no rl(TM) issues.
(click for larger image)
Now it may not look like much but as I said half of the uv map is done, I may well finish this unit by tomorrow night if there are no rl(TM) issues.
The longer barrel and the bulky asymmetrical torso are what make the morty what it is. When I initially looked at the model untextured it looked more like an arm unit, and reminded me more of a maverick with an odd arm.
Havign said that the texture is the only thing shifting it from arm to core, and I've never been fond of the yellow camo on the morty, something I wish would have the redux treatment (Oh god theres a big giant morty coming at me, oh wait its just a small lob of yellow camo its nothing to worry about GRAAAAAH BOOOM BANG eeek why didn't I recognize that giant metalic monstrosity.)
Havign said that the texture is the only thing shifting it from arm to core, and I've never been fond of the yellow camo on the morty, something I wish would have the redux treatment (Oh god theres a big giant morty coming at me, oh wait its just a small lob of yellow camo its nothing to worry about GRAAAAAH BOOOM BANG eeek why didn't I recognize that giant metalic monstrosity.)
lol, I don't care what people do to the proportions after I get done but I like it as it is now.
(click for larger image)
Here are a few different angles in orthographic mode. Enjoy. As I said, these proportions are staying the same. Odds are I may tweak them when I am done but at the moment They are staying this way.
as a note: the red from here on out represents team color
(click for larger image)
Here are a few different angles in orthographic mode. Enjoy. As I said, these proportions are staying the same. Odds are I may tweak them when I am done but at the moment They are staying this way.
as a note: the red from here on out represents team color