- 1) avoid external dependencies: if you can run Spring, you should be able to run Lobby++ without hassle (hence my choice for C++, so I can just create a single statically linked binary that'll execute anywhere)
2) implement the bare minimum of the lobby protocol to let you join and host battles, but don't try to match the functionality of UL or AFL (since they're both lightyears ahead and I have no hope of rivalling them anyway)
3) finish before CE is released and everybody switches over / I get hit by a bus / my exam period rolls around (or slightly after that)
Anyway, here is a very very early screenshot demonstrating the UI (or lack of one), which I'll be designing over the next few days/weeks. In the meantime, any suggestions for a better name would be most welcome.