Hosting a LAN game
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Hosting a LAN game
Is it possible to host a LAN game without logging in to the main lobby?
http://www.tobi-is-a-god.com/roadmap.jpg clearly outlines when stuff is happening
Oh, yes - that is what i always missed in my Mailbox
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Concerning: Viagra, cheapdrugs, PenisEnlargments & Spring Spam
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Greetz by Cupie;)
A Man has to built a House, have a child and plant a tree. Oh, and if he has a rope hang himself from the Tree. The Second Part is usual only added by Emos. But for this special ocassion
PS: Cupie for Propaganda(m/s)innister!
Sendby: http://WWw.unknown-filesn.net
Concerning: Viagra, cheapdrugs, PenisEnlargments & Spring Spam
Dear Friend you have won in the Monthly Springlottery - one free piece of software - just hitz the linkz below to download it...
Luck you!
Greetz by Cupie;)
A Man has to built a House, have a child and plant a tree. Oh, and if he has a rope hang himself from the Tree. The Second Part is usual only added by Emos. But for this special ocassion
PS: Cupie for Propaganda(m/s)innister!
- Ling_Lover
- Posts: 100
- Joined: 26 Sep 2006, 11:50
you might be able to do it with custom start-scripts...udm wrote:Is there any way that we can play if we're on a LAN connection but we don't have access to the internet? This wasn't taught in the wiki, maybe some kind of command line?
PS: cup: that comment was aimed at an idiot called FriedChicken. I'm in love with Trademark, so...yeah...
or just get the server software here: http://spring.clan-sy.com/download.php (either Windows or Linux)
then i presume you run it, and then get them to set their Lobbies to connect to your computer (running the server)...
let me find the wiki...
here it is! http://spring.clan-sy.com/wiki/Spring_on_a_LAN
Amazingly, in a hour of bad need, I was able to do it with a custom scripts, they are pretty self-explanatory. Create a game with SpringSP, take the file named "script.txt" (name is important, dont rename it) and edit it as you see fit. After you edit it, distribute to other participating players, with proper changes for each of them (Player number, host)