Wierd Spring Shadowing BUG

Wierd Spring Shadowing BUG

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

Moderator: Moderators

Post Reply
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Wierd Spring Shadowing BUG

Post by Forboding Angel »

Image

Could someone please fix this?
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

I can back up this bug but some other shots might help.. like the shots of the tanks on riverglade *hint*
datomas
Posts: 22
Joined: 06 Apr 2007, 02:09

Post by datomas »

I've got this bug also... Shadows are 'squared' (smoke, trees, missile...)

E6600, 8800 GTS 640 MB (latest drivers).
kuqa
Posts: 77
Joined: 16 Mar 2007, 23:27

Post by kuqa »

i have it also, same system as previous poster
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

smoke has a squared shadow on a lot fo systems as it is because alpha transparencies arent taken into account. I would get square smokes shadows on my FX5200.
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

I wasn't talking about square shadows...

I was talking about the fact that shadows do not render properly when they fall over the water.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

I know, but datomas did mention them and that was who I was responding to.
datomas
Posts: 22
Joined: 06 Apr 2007, 02:09

Post by datomas »

AF wrote:smoke has a squared shadow on a lot fo systems as it is because alpha transparencies arent taken into account. I would get square smokes shadows on my FX5200.
Is there a cure for that?
kuqa
Posts: 77
Joined: 16 Mar 2007, 23:27

Post by kuqa »

do it yourself, lol

aka. write a patch
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

trepan wrote:Try "/shadows 1 4096" to bump up your shadowmap size.
Avoid grainy shadows if your card supports larger maps, ...
Oh and if you're not talking about the pixellisation but just complaining that your shadows don't comply perfectly to the law of optics, well, I've seen much worse bugs with shadows.
datomas
Posts: 22
Joined: 06 Apr 2007, 02:09

Post by datomas »

zwzsg wrote:
trepan wrote:Try "/shadows 1 4096" to bump up your shadowmap size.
Avoid grainy shadows if your card supports larger maps, ...
Oh and if you're not talking about the pixellisation but just complaining that your shadows don't comply perfectly to the law of optics, well, I've seen much worse bugs with shadows.
Where to put "/shadows 1 4096"?

On Spring.exe shortcut? In game console?

Thanks!
datomas
Posts: 22
Joined: 06 Apr 2007, 02:09

Post by datomas »

Latest nvidia drivers put end to this shadow bug...
Post Reply

Return to “Help & Bugs”